{ "sparkle", &flags.sparkle, TRUE, SET_IN_GAME },
{ "splash_screen", &iflags.wc_splash_screen, TRUE, DISP_IN_GAME }, /*WC*/
{ "standout", &flags.standout, FALSE, SET_IN_GAME },
- { "statushilites", &iflags.use_status_hilites, FALSE, SET_IN_GAME },
+#ifdef STATUS_VIA_WINDOWPORT
+#ifdef STATUS_HILITES
+ { "statushilites", &iflags.use_status_hilites, TRUE, SET_IN_GAME },
+#endif
+#endif
{ "tiled_map", &iflags.wc_tiled_map, PREFER_TILED, DISP_IN_GAME }, /*WC*/
{ "time", &flags.time, FALSE, SET_IN_GAME },
#ifdef TIMED_DELAY