return 1;
}
break;
- case WEAPON_CLASS:
- /* Just "fall through" to generic rustprone check for now. */
- /* fall through */
- default:
- if (!obj->oerodeproof && is_rustprone(obj) &&
- (obj->oeroded < MAX_ERODE) && !rn2(2)) {
- pline("%s %s some%s.",
- Your_buf, aobjnam(obj, "rust"),
- obj->oeroded ? " more" : "what");
- obj->oeroded++;
- update_inventory();
- return TRUE;
- } else break;
}
if(!(potion = getobj(beverages, "dip into")))