return false;
}
-/// Removes unused shuffle source inputs and adjusts the shuffle mask accordingly.
+/// Removes unused/repeated shuffle source inputs and adjusts the shuffle mask.
static void resolveTargetShuffleInputsAndMask(SmallVectorImpl<SDValue> &Inputs,
SmallVectorImpl<int> &Mask) {
int MaskWidth = Mask.size();
M = SM_SentinelUndef;
// Check for unused inputs.
- if (any_of(Mask, [lo, hi](int i) { return (lo <= i) && (i < hi); })) {
- UsedInputs.push_back(Inputs[i]);
+ if (none_of(Mask, [lo, hi](int i) { return (lo <= i) && (i < hi); })) {
+ for (int &M : Mask)
+ if (lo <= M)
+ M -= MaskWidth;
continue;
}
- for (int &M : Mask)
- if (lo <= M)
- M -= MaskWidth;
+
+ // Check for repeated inputs.
+ bool IsRepeat = false;
+ for (int j = 0, ue = UsedInputs.size(); j != ue; ++j) {
+ if (UsedInputs[j] != Inputs[i])
+ continue;
+ for (int &M : Mask)
+ if (lo <= M)
+ M = (M < hi) ? ((M - lo) + (j * MaskWidth)) : (M - MaskWidth);
+ IsRepeat = true;
+ break;
+ }
+ if (IsRepeat)
+ continue;
+
+ UsedInputs.push_back(Inputs[i]);
}
Inputs = UsedInputs;
}
return getZeroVector(Root.getSimpleValueType(), Subtarget, DAG,
SDLoc(Root));
- // Remove unused shuffle source ops.
+ // Remove unused/repeated shuffle source ops.
resolveTargetShuffleInputsAndMask(Ops, Mask);
assert(!Ops.empty() && "Shuffle with no inputs detected");