--- /dev/null
+# RUN: llvm-dsymutil -f -oso-prepend-path=%p/../Inputs/alias \
+# RUN: %p/../Inputs/alias/foobar -o - 2>&1 | llvm-dwarfdump - | FileCheck %s
+# CHECK-NOT: could not find object file symbol for symbol
+# CHECK: DW_AT_name ("foo.c")
+# CHECK: DW_AT_name ("bar.c")
+
+# Source:
+# $ cat foo.c
+# int foo = 1;
+# $ cat bar.c
+# extern int bar;
+# int main() {
+# return bar;
+# }
+
+# Compile with:
+# $ clang -g -O0 bar.c -c -o bar.o
+# $ clang -g -O0 foo.c -c -o foo.o
+# $ ld -arch x86_64 -macosx_version_min 10.13.0 foo.o bar.o -lSystem -alias _foo _bar -o foobar
sys::TimePoint<std::chrono::seconds> Timestamp);
void resetParserState();
uint64_t getMainBinarySymbolAddress(StringRef Name);
+ std::vector<StringRef> getMainBinarySymbolNames(uint64_t Value);
void loadMainBinarySymbols(const MachOObjectFile &MainBinary);
void loadCurrentObjectFileSymbols(const object::MachOObjectFile &Obj);
void handleStabSymbolTableEntry(uint32_t StringIndex, uint8_t Type,
}
auto ObjectSymIt = CurrentObjectAddresses.find(Name);
+
+ // If the name of a (non-static) symbol is not in the current object, we
+ // check all its aliases from the main binary.
+ if (ObjectSymIt == CurrentObjectAddresses.end() && Type != MachO::N_STSYM) {
+ for (const auto &Alias : getMainBinarySymbolNames(Value)) {
+ ObjectSymIt = CurrentObjectAddresses.find(Alias);
+ if (ObjectSymIt != CurrentObjectAddresses.end())
+ break;
+ }
+ }
+
if (ObjectSymIt == CurrentObjectAddresses.end())
return Warning("could not find object file symbol for symbol " +
Twine(Name));
+
if (!CurrentDebugMapObject->addSymbol(Name, ObjectSymIt->getValue(), Value,
Size))
return Warning(Twine("failed to insert symbol '") + Name +
return Sym->second;
}
+/// Get all symbol names in the main binary for the given value.
+std::vector<StringRef>
+MachODebugMapParser::getMainBinarySymbolNames(uint64_t Value) {
+ std::vector<StringRef> Names;
+ for (const auto &Entry : MainBinarySymbolAddresses) {
+ if (Entry.second == Value)
+ Names.push_back(Entry.first());
+ }
+ return Names;
+}
+
/// Load the interesting main binary symbols' addresses into
/// MainBinarySymbolAddresses.
void MachODebugMapParser::loadMainBinarySymbols(