<Someone> wrote:
> The "/* Fix up the quest nemesis */" code in role_init()
> adds M3_WAITFORU but _doesn't_ remove M3_CLOSE;
> since the Master of Thieves as the Rogue Quest Leader is
> defined with that flag, he keeps it when acting as the Tourist
> Quest Nemesis. Thus, when STRAT_WAITFORU
> is cleared by your actions, STRAT_CLOSE may stay in
> place making him stay meditating when another Nemesis
> wouldn't.
give blindness feedback when moving into/through stinking cloud
fix case on monster name when monster reflects floating eye's gaze
monsters "shrieking in pain" from a potion didn't wake anything up
+Master of Thieves as Tourist Nemesis still had STRAT_CLOSE
Platform- and/or Interface-Specific Fixes
mons[urole.neminum].msound = MS_NEMESIS;
mons[urole.neminum].mflags2 &= ~(M2_PEACEFUL);
mons[urole.neminum].mflags2 |= (M2_NASTY|M2_STALK|M2_HOSTILE);
+ mons[urole.neminum].mflags3 &= ~(M3_CLOSE);
mons[urole.neminum].mflags3 |= M3_WANTSARTI | M3_WAITFORU;
}