llvm::Constant *ExportUniqueString(const std::string &Str, const std::string
prefix);
llvm::Constant *MakeGlobal(const llvm::StructType *Ty,
- std::vector<llvm::Constant*> &V, const std::string &Name="");
+ std::vector<llvm::Constant*> &V, const std::string &Name="",
+ llvm::GlobalValue::LinkageTypes linkage=llvm::GlobalValue::InternalLinkage);
llvm::Constant *MakeGlobal(const llvm::ArrayType *Ty,
- std::vector<llvm::Constant*> &V, const std::string &Name="");
+ std::vector<llvm::Constant*> &V, const std::string &Name="",
+ llvm::GlobalValue::LinkageTypes linkage=llvm::GlobalValue::InternalLinkage);
llvm::GlobalVariable *ObjCIvarOffsetVariable(const ObjCInterfaceDecl *ID,
const ObjCIvarDecl *Ivar);
void EmitClassRef(const std::string &className);
llvm::Value *CGObjCGNU::GetClass(CGBuilderTy &Builder,
const ObjCInterfaceDecl *OID) {
llvm::Value *ClassName = CGM.GetAddrOfConstantCString(OID->getNameAsString());
+ // With the incompatible ABI, this will need to be replaced with a direct
+ // reference to the class symbol. For the compatible nonfragile ABI we are
+ // still performing this lookup at run time but emitting the symbol for the
+ // class externally so that we can make the switch later.
EmitClassRef(OID->getNameAsString());
ClassName = Builder.CreateStructGEP(ClassName, 0);
}
llvm::Constant *CGObjCGNU::MakeGlobal(const llvm::StructType *Ty,
- std::vector<llvm::Constant*> &V, const std::string &Name) {
+ std::vector<llvm::Constant*> &V, const std::string &Name,
+ llvm::GlobalValue::LinkageTypes linkage) {
llvm::Constant *C = llvm::ConstantStruct::get(Ty, V);
return new llvm::GlobalVariable(TheModule, Ty, false,
llvm::GlobalValue::InternalLinkage, C, Name);
}
llvm::Constant *CGObjCGNU::MakeGlobal(const llvm::ArrayType *Ty,
- std::vector<llvm::Constant*> &V, const std::string &Name) {
+ std::vector<llvm::Constant*> &V, const std::string &Name,
+ llvm::GlobalValue::LinkageTypes linkage) {
llvm::Constant *C = llvm::ConstantArray::get(Ty, V);
return new llvm::GlobalVariable(TheModule, Ty, false,
llvm::GlobalValue::InternalLinkage, C, Name);
Elements.push_back(IvarOffsets);
Elements.push_back(Properties);
// Create an instance of the structure
- return MakeGlobal(ClassTy, Elements, SymbolNameForClass(Name));
+ // This is now an externally visible symbol, so that we can speed up class
+ // messages in the next ABI.
+ return MakeGlobal(ClassTy, Elements, SymbolNameForClass(Name),
+ llvm::GlobalValue::ExternalLinkage);
}
llvm::Constant *CGObjCGNU::GenerateProtocolMethodList(