if (hardChange || (is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state)))) {
OnStateChange(this, cr, StateTypeHard, origin);
Log(LogNotice, "Checkable")
- << "State Change: Checkable " << GetName() << " hard state change from " << old_state_str << " to " << new_state_str << " detected." << (is_volatile ? " Checkable is volatile." : "");
+ << "State Change: Checkable '" << GetName() << "' hard state change from " << old_state_str << " to " << new_state_str << " detected." << (is_volatile ? " Checkable is volatile." : "");
}
/* Whether a state change happened or the state type is SOFT (must be logged too). */
else if (stateChange || GetStateType() == StateTypeSoft) {
OnStateChange(this, cr, StateTypeSoft, origin);
Log(LogNotice, "Checkable")
- << "State Change: Checkable " << GetName() << " soft state change from " << old_state_str << " to " << new_state_str << " detected.";
+ << "State Change: Checkable '" << GetName() << "' soft state change from " << old_state_str << " to " << new_state_str << " detected.";
}
if (GetStateType() == StateTypeSoft || hardChange || recovery ||