namespace {
class MachineBlockPlacement : public MachineFunctionPass {
/// \brief A typedef for a block filter set.
- typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet;
+ typedef SmallSetVector<MachineBasicBlock *, 16> BlockFilterSet;
/// \brief work lists of blocks that are ready to be laid out
SmallVector<MachineBasicBlock *, 16> BlockWorkList;
}
for (MachineBasicBlock *ChainBB : LoopChain) {
dbgs() << " ... " << getBlockName(ChainBB) << "\n";
- if (!LoopBlockSet.erase(ChainBB)) {
+ if (!LoopBlockSet.remove(ChainBB)) {
// We don't mark the loop as bad here because there are real situations
// where this can occur. For example, with an unanalyzable fallthrough
// from a loop block to a non-loop block or vice versa.
// Handle the filter set
if (BlockFilter) {
- BlockFilter->erase(RemBB);
+ BlockFilter->remove(RemBB);
}
// Remove the block from loop info.