When a frame is dropped due to |buffer_level| < 0 for a given temporal layer,
the buffer level for the upper temporal layers was not updated (in calc_pframe_target_size()).
This change fixes that.
Also, use the layer per-frame-bandwidth for updating the buffer level
of the higher layers when a frame is dropped.
Change-Id: I660c23f3229b47e9d124a950b480314b4307c5a8
for (i=cpi->current_layer+1; i<cpi->oxcf.number_of_layers; i++)
{
LAYER_CONTEXT *lc = &cpi->layer_context[i];
- lc->bits_off_target += cpi->av_per_frame_bandwidth;
+ lc->bits_off_target += (int)(lc->target_bandwidth /
+ lc->framerate);
if (lc->bits_off_target > lc->maximum_buffer_size)
lc->bits_off_target = lc->maximum_buffer_size;
lc->buffer_level = lc->bits_off_target;
if (cpi->bits_off_target > cpi->oxcf.maximum_buffer_size)
cpi->bits_off_target = (int)cpi->oxcf.maximum_buffer_size;
cpi->buffer_level = cpi->bits_off_target;
+
+ if (cpi->oxcf.number_of_layers > 1) {
+ unsigned int i;
+
+ // Propagate bits saved by dropping the frame to higher layers.
+ for (i = cpi->current_layer + 1; i < cpi->oxcf.number_of_layers;
+ i++) {
+ LAYER_CONTEXT *lc = &cpi->layer_context[i];
+ lc->bits_off_target += (int)(lc->target_bandwidth /
+ lc->framerate);
+ if (lc->bits_off_target > lc->maximum_buffer_size)
+ lc->bits_off_target = lc->maximum_buffer_size;
+ lc->buffer_level = lc->bits_off_target;
+ }
+ }
}
}