CLOAK("mummy wrapping", (char *)0,
1, 0, 0, 0, 0, 3, 2, 10, 1, CLOTH, CLR_GRAY),
CLOAK("elven cloak", "faded pall",
- 0, 1, STEALTH, 10, 0, 10, 60, 9, 3, CLOTH, CLR_BLACK),
+ 0, 1, STEALTH, 8, 0, 10, 60, 9, 3, CLOTH, CLR_BLACK),
CLOAK("orcish cloak", "coarse mantelet",
- 0, 0, 0, 10, 0, 10, 40, 10, 2, CLOTH, CLR_BLACK),
+ 0, 0, 0, 8, 0, 10, 40, 10, 2, CLOTH, CLR_BLACK),
CLOAK("dwarvish cloak", "hooded cloak",
- 0, 0, 0, 10, 0, 10, 50, 10, 2, CLOTH, HI_CLOTH),
+ 0, 0, 0, 8, 0, 10, 50, 10, 2, CLOTH, HI_CLOTH),
CLOAK("oilskin cloak", "slippery cloak",
- 0, 0, 0, 10, 0, 10, 50, 9, 3, CLOTH, HI_CLOTH),
+ 0, 0, 0, 8, 0, 10, 50, 9, 3, CLOTH, HI_CLOTH),
CLOAK("robe", (char *)0,
- 1, 1, 0, 0, 0, 15, 50, 8, 3, CLOTH, CLR_RED),
+ 1, 1, 0, 3, 0, 15, 50, 8, 3, CLOTH, CLR_RED),
CLOAK("alchemy smock", "apron",
0, 1, POISON_RES, 9, 0, 10, 50, 9, 1, CLOTH, CLR_WHITE),
+CLOAK("leather cloak", (char *)0,
+ 1, 0, 0, 8, 0, 15, 40, 9, 1, CLOTH, CLR_BROWN),
/* With shuffled appearances... */
CLOAK("cloak of protection", "tattered cape",
- 0, 1, PROTECTION,10, 0, 10, 50, 7, 3, CLOTH, HI_CLOTH),
+ 0, 1, PROTECTION, 9, 0, 10, 50, 7, 3, CLOTH, HI_CLOTH),
CLOAK("cloak of invisibility", "opera cloak",
- 0, 1, INVIS, 11, 0, 10, 60, 9, 2, CLOTH, CLR_BRIGHT_MAGENTA),
+ 0, 1, INVIS, 10, 0, 10, 60, 9, 2, CLOTH, CLR_BRIGHT_MAGENTA),
CLOAK("cloak of magic resistance", "ornamental cope",
0, 1, ANTIMAGIC, 2, 0, 10, 60, 9, 3, CLOTH, CLR_WHITE),
CLOAK("cloak of displacement", "piece of cloth",
- 0, 1, DISPLACED, 11, 0, 10, 50, 9, 2, CLOTH, HI_CLOTH),
+ 0, 1, DISPLACED, 10, 0, 10, 50, 9, 2, CLOTH, HI_CLOTH),
/* shields */
SHIELD("small shield", (char *)0,
MMMMMNNNNNAAMMMM
MMMMMMAAAAAMMMMM
}
-# tile 126 (tattered cape / cloak of protection)
+# tile 126 (leather cloak)
+{
+ MMMMMMMMMMMMMMMM
+ MMMMMMMMMMMMMMMM
+ MMMMMMMMMMMMMMMM
+ MMMMKJJMJJKMMMMM
+ MMMMMKJJJKAAMMMM
+ MMMMMMKJKAAMMMMM
+ MMMMMKKAKJAMMMMM
+ MMMMKKKAKJJAMMMM
+ MMMKKKAAKJJJAMMM
+ MMKKKKAAKJJJJAMM
+ MMKKKAAJJKJJJAMM
+ MMKKKAAJJKJJJAMM
+ MMMKKAJJJJKJAMMM
+ MMMMAAAAAAAAMMMM
+ MMMMMMMMMMMMMMMM
+ MMMMMMMMMMMMMMMM
+}
+# tile 127 (tattered cape / cloak of protection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 127 (opera cloak / cloak of invisibility)
+# tile 128 (opera cloak / cloak of invisibility)
{
MMMMMMMMMMMMMMMM
MMMMMMNNNMMMMMMM
MMAANNNNNNAOOAAM
MMMMAAAAAAAAAAMM
}
-# tile 128 (ornamental cope / cloak of magic resistance)
+# tile 129 (ornamental cope / cloak of magic resistance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMAAAAAAAAAAAPMM
MMMPPPPPPPPPPPMM
}
-# tile 129 (piece of cloth / cloak of displacement)
+# tile 130 (piece of cloth / cloak of displacement)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMPPPPPAAMMMM
MMMMMMMPPAAMMMMM
}
-# tile 130 (small shield)
+# tile 131 (small shield)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 131 (blue and green shield / elven shield)
+# tile 132 (blue and green shield / elven shield)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 132 (white-handed shield / Uruk-hai shield)
+# tile 133 (white-handed shield / Uruk-hai shield)
{
MMMMMMMMMMMMMMMM
MMMKMKKKJJJMJMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 133 (red-eyed shield / orcish shield)
+# tile 134 (red-eyed shield / orcish shield)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 134 (large shield)
+# tile 135 (large shield)
{
MMMMMMMMMMMMMMMM
MMMNMNNNOOOMOMMM
MMMMMMMMAAMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 135 (large round shield / dwarvish roundshield)
+# tile 136 (large round shield / dwarvish roundshield)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 136 (polished silver shield / shield of reflection)
+# tile 137 (polished silver shield / shield of reflection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 137 (old gloves / leather gloves)
+# tile 138 (old gloves / leather gloves)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 138 (padded gloves / gauntlets of fumbling)
+# tile 139 (padded gloves / gauntlets of fumbling)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 139 (riding gloves / gauntlets of power)
+# tile 140 (riding gloves / gauntlets of power)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 140 (fencing gloves / gauntlets of dexterity)
+# tile 141 (fencing gloves / gauntlets of dexterity)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMAAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 141 (walking shoes / low boots)
+# tile 142 (walking shoes / low boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 142 (hard shoes / iron shoes)
+# tile 143 (hard shoes / iron shoes)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 143 (jackboots / high boots)
+# tile 144 (jackboots / high boots)
{
MMMMMMMCCKKKKMMM
MMMMMMCKAAAAJJMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 144 (combat boots / speed boots)
+# tile 145 (combat boots / speed boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 145 (jungle boots / water walking boots)
+# tile 146 (jungle boots / water walking boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 146 (hiking boots / jumping boots)
+# tile 147 (hiking boots / jumping boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 147 (mud boots / elven boots)
+# tile 148 (mud boots / elven boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 148 (buckled boots / kicking boots)
+# tile 149 (buckled boots / kicking boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 149 (riding boots / fumble boots)
+# tile 150 (riding boots / fumble boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 150 (snow boots / levitation boots)
+# tile 151 (snow boots / levitation boots)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMAMAMAMAMAMAMM
MMMMMMMMMMMMMMMM
}
-# tile 151 (wooden / adornment)
+# tile 152 (wooden / adornment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 152 (granite / gain strength)
+# tile 153 (granite / gain strength)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 153 (opal / gain constitution)
+# tile 154 (opal / gain constitution)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 154 (clay / increase accuracy)
+# tile 155 (clay / increase accuracy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 155 (coral / increase damage)
+# tile 156 (coral / increase damage)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 156 (black onyx / protection)
+# tile 157 (black onyx / protection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 157 (moonstone / regeneration)
+# tile 158 (moonstone / regeneration)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 158 (tiger eye / searching)
+# tile 159 (tiger eye / searching)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 159 (jade / stealth)
+# tile 160 (jade / stealth)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 160 (bronze / sustain ability)
+# tile 161 (bronze / sustain ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 161 (agate / levitation)
+# tile 162 (agate / levitation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 162 (topaz / hunger)
+# tile 163 (topaz / hunger)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 163 (sapphire / aggravate monster)
+# tile 164 (sapphire / aggravate monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 164 (ruby / conflict)
+# tile 165 (ruby / conflict)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 165 (diamond / warning)
+# tile 166 (diamond / warning)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 166 (pearl / poison resistance)
+# tile 167 (pearl / poison resistance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 167 (iron / fire resistance)
+# tile 168 (iron / fire resistance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 168 (brass / cold resistance)
+# tile 169 (brass / cold resistance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 169 (copper / shock resistance)
+# tile 170 (copper / shock resistance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 170 (twisted / free action)
+# tile 171 (twisted / free action)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 171 (steel / slow digestion)
+# tile 172 (steel / slow digestion)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 172 (silver / teleportation)
+# tile 173 (silver / teleportation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 173 (gold / teleport control)
+# tile 174 (gold / teleport control)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 174 (ivory / polymorph)
+# tile 175 (ivory / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 175 (emerald / polymorph control)
+# tile 176 (emerald / polymorph control)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 176 (wire / invisibility)
+# tile 177 (wire / invisibility)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 177 (engagement / see invisible)
+# tile 178 (engagement / see invisible)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 178 (shiny / protection from shape changers)
+# tile 179 (shiny / protection from shape changers)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 179 (circular / amulet of ESP)
+# tile 180 (circular / amulet of ESP)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 180 (spherical / amulet of life saving)
+# tile 181 (spherical / amulet of life saving)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 181 (oval / amulet of strangulation)
+# tile 182 (oval / amulet of strangulation)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLLAAMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 182 (triangular / amulet of restful sleep)
+# tile 183 (triangular / amulet of restful sleep)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 183 (pyramidal / amulet versus poison)
+# tile 184 (pyramidal / amulet versus poison)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMKJJJJJJJJAMM
MMMMMMMAAAAAAAMM
}
-# tile 184 (square / amulet of change)
+# tile 185 (square / amulet of change)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMAAAAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 185 (concave / amulet of unchanging)
+# tile 186 (concave / amulet of unchanging)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMKCCAAMMMM
MMMMMMMMAAAMMMMM
}
-# tile 186 (hexagonal / amulet of reflection)
+# tile 187 (hexagonal / amulet of reflection)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMMAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 187 (octagonal / amulet of magical breathing)
+# tile 188 (octagonal / amulet of magical breathing)
{
MMMMMMMMMMMMMMMM
MMMMMMLLLLLAAMMM
MMMMMMMKKKAAMMMM
MMMMMMMMAAAMMMMM
}
-# tile 188 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
+# tile 189 (Amulet of Yendor / cheap plastic imitation of the Amulet of Yendor)
{
MMMMMMMMMMMMMMMM
MMMMMMHHHHHAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 189 (Amulet of Yendor / Amulet of Yendor)
+# tile 190 (Amulet of Yendor / Amulet of Yendor)
{
MMMMMMMMMMMMMMMM
MMMMMMHHHHHAAMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 190 (large box)
+# tile 191 (large box)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
CKKKKKKKKKKJAAMM
MAAAAAAAAAAAAMMM
}
-# tile 191 (chest)
+# tile 192 (chest)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
CKKKKKKKKKKJAAMM
MAAAAAAAAAAAAMMM
}
-# tile 192 (ice box)
+# tile 193 (ice box)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
NBBBBBBBBBBPAAMM
MAAAAAAAAAAAAMMM
}
-# tile 193 (bag / sack)
+# tile 194 (bag / sack)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 194 (bag / oilskin sack)
+# tile 195 (bag / oilskin sack)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 195 (bag / bag of holding)
+# tile 196 (bag / bag of holding)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 196 (bag / bag of tricks)
+# tile 197 (bag / bag of tricks)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 197 (key / skeleton key)
+# tile 198 (key / skeleton key)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 198 (lock pick)
+# tile 199 (lock pick)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 199 (credit card)
+# tile 200 (credit card)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 200 (candle / tallow candle)
+# tile 201 (candle / tallow candle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 201 (candle / wax candle)
+# tile 202 (candle / wax candle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 202 (brass lantern)
+# tile 203 (brass lantern)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAAAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 203 (lamp / oil lamp)
+# tile 204 (lamp / oil lamp)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 204 (lamp / magic lamp)
+# tile 205 (lamp / magic lamp)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 205 (expensive camera)
+# tile 206 (expensive camera)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMPPPPPPPPPPPPM
MMMMMMMMMMMMMMMM
}
-# tile 206 (looking glass / mirror)
+# tile 207 (looking glass / mirror)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 207 (glass orb / crystal ball)
+# tile 208 (glass orb / crystal ball)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 208 (lenses)
+# tile 209 (lenses)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 209 (blindfold)
+# tile 210 (blindfold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 210 (towel)
+# tile 211 (towel)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 211 (saddle)
+# tile 212 (saddle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 212 (leash)
+# tile 213 (leash)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 213 (stethoscope)
+# tile 214 (stethoscope)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 214 (tinning kit)
+# tile 215 (tinning kit)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 215 (tin opener)
+# tile 216 (tin opener)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMAAMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 216 (can of grease)
+# tile 217 (can of grease)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 217 (figurine)
+# tile 218 (figurine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMJJJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 218 (magic marker)
+# tile 219 (magic marker)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 219 (land mine)
+# tile 220 (land mine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 220 (beartrap)
+# tile 221 (beartrap)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 221 (whistle / tin whistle)
+# tile 222 (whistle / tin whistle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 222 (whistle / magic whistle)
+# tile 223 (whistle / magic whistle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 223 (flute / wooden flute)
+# tile 224 (flute / wooden flute)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMAMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 224 (flute / magic flute)
+# tile 225 (flute / magic flute)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMAMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 225 (horn / tooled horn)
+# tile 226 (horn / tooled horn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 226 (horn / frost horn)
+# tile 227 (horn / frost horn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 227 (horn / fire horn)
+# tile 228 (horn / fire horn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 228 (horn / horn of plenty)
+# tile 229 (horn / horn of plenty)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 229 (harp / wooden harp)
+# tile 230 (harp / wooden harp)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 230 (harp / magic harp)
+# tile 231 (harp / magic harp)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 231 (bell)
+# tile 232 (bell)
{
MMMMMMMMMMMMMMMM
MMMMMMMKAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 232 (bugle)
+# tile 233 (bugle)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 233 (drum / leather drum)
+# tile 234 (drum / leather drum)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 234 (drum / drum of earthquake)
+# tile 235 (drum / drum of earthquake)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 235 (pick-axe)
+# tile 236 (pick-axe)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 236 (iron hook / grappling hook)
+# tile 237 (iron hook / grappling hook)
{
MMMMMMMMMMMMMNMM
MMMMMMMMMMMMMMPM
MMOOAMMOOOAMMMMM
MMMMOOOAAMMMMMMM
}
-# tile 237 (unicorn horn)
+# tile 238 (unicorn horn)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 238 (candelabrum / Candelabrum of Invocation)
+# tile 239 (candelabrum / Candelabrum of Invocation)
{
MMMMMMMNMMMMMMMM
MMMMMMMDMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 239 (silver bell / Bell of Opening)
+# tile 240 (silver bell / Bell of Opening)
{
MMMMMMMMMMMMMMMM
MMMMMMMOAMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 240 (tripe ration)
+# tile 241 (tripe ration)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 241 (corpse)
+# tile 242 (corpse)
{
MMMMMMMMMMMMMMMM
MMMMMDMDPLNMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 242 (egg)
+# tile 243 (egg)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 243 (meatball)
+# tile 244 (meatball)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 244 (meat stick)
+# tile 245 (meat stick)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 245 (huge chunk of meat)
+# tile 246 (huge chunk of meat)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 246 (meat ring)
+# tile 247 (meat ring)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 247 (kelp frond)
+# tile 248 (kelp frond)
{
MMMMFAMMMMMMMMMM
MMMMFFAMMMMMMMMM
MMMMMFFFFAMMMMMM
MMMMMMFFFFAMMMMM
}
-# tile 248 (eucalyptus leaf)
+# tile 249 (eucalyptus leaf)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 249 (apple)
+# tile 250 (apple)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 250 (orange)
+# tile 251 (orange)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 251 (pear)
+# tile 252 (pear)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 252 (melon)
+# tile 253 (melon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMAAAMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 253 (banana)
+# tile 254 (banana)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMAAAAAMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 254 (carrot)
+# tile 255 (carrot)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMFMMFMM
MMMAMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 255 (sprig of wolfsbane)
+# tile 256 (sprig of wolfsbane)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 256 (clove of garlic)
+# tile 257 (clove of garlic)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 257 (slime mold)
+# tile 258 (slime mold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 258 (lump of royal jelly)
+# tile 259 (lump of royal jelly)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 259 (cream pie)
+# tile 260 (cream pie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 260 (candy bar)
+# tile 261 (candy bar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMAMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 261 (fortune cookie)
+# tile 262 (fortune cookie)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 262 (pancake)
+# tile 263 (pancake)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 263 (lembas wafer)
+# tile 264 (lembas wafer)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 264 (cram ration)
+# tile 265 (cram ration)
{
MMMMMMMMMMMMMMMM
MMMJKAMMMMMMMMMM
MMMMMAAAAAAMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 265 (food ration)
+# tile 266 (food ration)
{
MMMJJAMMMMMMMMMM
MMMBPAMMMMMMMMMM
MMMMKKKKKKKKKAMM
MMMMMAAAAAAAAMMM
}
-# tile 266 (K-ration)
+# tile 267 (K-ration)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKKKKKKKKAMM
MMMMMAAAAAAAAMMM
}
-# tile 267 (C-ration)
+# tile 268 (C-ration)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMKKKKKKKKKAMM
MMMMMAAAAAAAAMMM
}
-# tile 268 (tin)
+# tile 269 (tin)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 269 (ruby / gain ability)
+# tile 270 (ruby / gain ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 270 (pink / restore ability)
+# tile 271 (pink / restore ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 271 (orange / confusion)
+# tile 272 (orange / confusion)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 272 (yellow / blindness)
+# tile 273 (yellow / blindness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 273 (emerald / paralysis)
+# tile 274 (emerald / paralysis)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 274 (dark green / speed)
+# tile 275 (dark green / speed)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 275 (cyan / levitation)
+# tile 276 (cyan / levitation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 276 (sky blue / hallucination)
+# tile 277 (sky blue / hallucination)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 277 (brilliant blue / invisibility)
+# tile 278 (brilliant blue / invisibility)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 278 (magenta / see invisible)
+# tile 279 (magenta / see invisible)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 279 (purple-red / healing)
+# tile 280 (purple-red / healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 280 (puce / extra healing)
+# tile 281 (puce / extra healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 281 (milky / gain level)
+# tile 282 (milky / gain level)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 282 (swirly / enlightenment)
+# tile 283 (swirly / enlightenment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 283 (bubbly / monster detection)
+# tile 284 (bubbly / monster detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 284 (smoky / object detection)
+# tile 285 (smoky / object detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 285 (cloudy / gain energy)
+# tile 286 (cloudy / gain energy)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 286 (effervescent / sleeping)
+# tile 287 (effervescent / sleeping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 287 (black / full healing)
+# tile 288 (black / full healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 288 (golden / polymorph)
+# tile 289 (golden / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 289 (brown / booze)
+# tile 290 (brown / booze)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 290 (fizzy / sickness)
+# tile 291 (fizzy / sickness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 291 (dark / fruit juice)
+# tile 292 (dark / fruit juice)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 292 (white / acid)
+# tile 293 (white / acid)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 293 (murky / oil)
+# tile 294 (murky / oil)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 294 (clear / water)
+# tile 295 (clear / water)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 295 (ZELGO MER / enchant armor)
+# tile 296 (ZELGO MER / enchant armor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 296 (JUYED AWK YACC / destroy armor)
+# tile 297 (JUYED AWK YACC / destroy armor)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 297 (NR 9 / confuse monster)
+# tile 298 (NR 9 / confuse monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 298 (XIXAXA XOXAXA XUXAXA / scare monster)
+# tile 299 (XIXAXA XOXAXA XUXAXA / scare monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 299 (PRATYAVAYAH / remove curse)
+# tile 300 (PRATYAVAYAH / remove curse)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 300 (DAIYEN FOOELS / enchant weapon)
+# tile 301 (DAIYEN FOOELS / enchant weapon)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 301 (LEP GEX VEN ZEA / create monster)
+# tile 302 (LEP GEX VEN ZEA / create monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 302 (PRIRUTSENIE / taming)
+# tile 303 (PRIRUTSENIE / taming)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 303 (ELBIB YLOH / genocide)
+# tile 304 (ELBIB YLOH / genocide)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 304 (VERR YED HORRE / light)
+# tile 305 (VERR YED HORRE / light)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 305 (VENZAR BORGAVVE / teleportation)
+# tile 306 (VENZAR BORGAVVE / teleportation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 306 (THARR / gold detection)
+# tile 307 (THARR / gold detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 307 (YUM YUM / food detection)
+# tile 308 (YUM YUM / food detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 308 (KERNOD WEL / identify)
+# tile 309 (KERNOD WEL / identify)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 309 (ELAM EBOW / magic mapping)
+# tile 310 (ELAM EBOW / magic mapping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 310 (DUAM XNAHT / amnesia)
+# tile 311 (DUAM XNAHT / amnesia)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 311 (ANDOVA BEGARIN / fire)
+# tile 312 (ANDOVA BEGARIN / fire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 312 (KIRJE / earth)
+# tile 313 (KIRJE / earth)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 313 (VE FORBRYDERNE / punishment)
+# tile 314 (VE FORBRYDERNE / punishment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 314 (HACKEM MUCHE / charging)
+# tile 315 (HACKEM MUCHE / charging)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 315 (VELOX NEB / stinking cloud)
+# tile 316 (VELOX NEB / stinking cloud)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 316 (FOOBIE BLETCH)
+# tile 317 (FOOBIE BLETCH)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 317 (TEMOV)
+# tile 318 (TEMOV)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 318 (GARVEN DEH)
+# tile 319 (GARVEN DEH)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 319 (READ ME)
+# tile 320 (READ ME)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 320 (stamped / mail)
+# tile 321 (stamped / mail)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 321 (unlabeled / blank paper)
+# tile 322 (unlabeled / blank paper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 322 (parchment / dig)
+# tile 323 (parchment / dig)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 323 (vellum / magic missile)
+# tile 324 (vellum / magic missile)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 324 (ragged / fireball)
+# tile 325 (ragged / fireball)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMOOJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 325 (dog eared / cone of cold)
+# tile 326 (dog eared / cone of cold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 326 (mottled / sleep)
+# tile 327 (mottled / sleep)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 327 (stained / finger of death)
+# tile 328 (stained / finger of death)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 328 (cloth / light)
+# tile 329 (cloth / light)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 329 (leather / detect monsters)
+# tile 330 (leather / detect monsters)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 330 (white / healing)
+# tile 331 (white / healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPNNAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 331 (pink / knock)
+# tile 332 (pink / knock)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 332 (red / force bolt)
+# tile 333 (red / force bolt)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMDDDAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 333 (orange / confuse monster)
+# tile 334 (orange / confuse monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCCAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 334 (yellow / cure blindness)
+# tile 335 (yellow / cure blindness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHHAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 335 (velvet / drain life)
+# tile 336 (velvet / drain life)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEEEAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 336 (light green / slow monster)
+# tile 337 (light green / slow monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMGGGAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 337 (dark green / wizard lock)
+# tile 338 (dark green / wizard lock)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMFFFAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 338 (turquoise / create monster)
+# tile 339 (turquoise / create monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMFBBAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 339 (cyan / detect food)
+# tile 340 (cyan / detect food)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBBBAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 340 (light blue / cause fear)
+# tile 341 (light blue / cause fear)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMBBBAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 341 (dark blue / clairvoyance)
+# tile 342 (dark blue / clairvoyance)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEEEAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 342 (indigo / cure sickness)
+# tile 343 (indigo / cure sickness)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEEEAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 343 (magenta / charm monster)
+# tile 344 (magenta / charm monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 344 (purple / haste self)
+# tile 345 (purple / haste self)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 345 (violet / detect unseen)
+# tile 346 (violet / detect unseen)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMIIIAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 346 (tan / levitation)
+# tile 347 (tan / levitation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMKKKAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 347 (plaid / extra healing)
+# tile 348 (plaid / extra healing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMEFDAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 348 (light brown / restore ability)
+# tile 349 (light brown / restore ability)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 349 (dark brown / invisibility)
+# tile 350 (dark brown / invisibility)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 350 (gray / detect treasure)
+# tile 351 (gray / detect treasure)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 351 (wrinkled / remove curse)
+# tile 352 (wrinkled / remove curse)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMJJKKAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 352 (dusty / magic mapping)
+# tile 353 (dusty / magic mapping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MKAKAMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 353 (bronze / identify)
+# tile 354 (bronze / identify)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMCCCAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 354 (copper / turn undead)
+# tile 355 (copper / turn undead)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJCJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 355 (silver / polymorph)
+# tile 356 (silver / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 356 (gold / teleport away)
+# tile 357 (gold / teleport away)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMHHHAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 357 (glittering / create familiar)
+# tile 358 (glittering / create familiar)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMPPPANMMMM
MMMMMMMNMMMMMMMM
}
-# tile 358 (shining / cancellation)
+# tile 359 (shining / cancellation)
{
MMMMNMMMMMMMMMMM
MMMMMMMNMMMMMMMM
MMMMMMMPPPAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 359 (dull / protection)
+# tile 360 (dull / protection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 360 (thin / jumping)
+# tile 361 (thin / jumping)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 361 (thick / stone to flesh)
+# tile 362 (thick / stone to flesh)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 362 (plain / blank paper)
+# tile 363 (plain / blank paper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMJJJAAMMMM
MMMMMMMMMMMMMMMM
}
-# tile 363 (papyrus / Book of the Dead)
+# tile 364 (papyrus / Book of the Dead)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMAAAMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 364 (glass / light)
+# tile 365 (glass / light)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 365 (balsa / secret door detection)
+# tile 366 (balsa / secret door detection)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 366 (crystal / enlightenment)
+# tile 367 (crystal / enlightenment)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 367 (maple / create monster)
+# tile 368 (maple / create monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 368 (pine / wishing)
+# tile 369 (pine / wishing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 369 (oak / nothing)
+# tile 370 (oak / nothing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 370 (ebony / striking)
+# tile 371 (ebony / striking)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 371 (marble / make invisible)
+# tile 372 (marble / make invisible)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 372 (tin / slow monster)
+# tile 373 (tin / slow monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 373 (brass / speed monster)
+# tile 374 (brass / speed monster)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 374 (copper / undead turning)
+# tile 375 (copper / undead turning)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 375 (silver / polymorph)
+# tile 376 (silver / polymorph)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 376 (platinum / cancellation)
+# tile 377 (platinum / cancellation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 377 (iridium / teleportation)
+# tile 378 (iridium / teleportation)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 378 (zinc / opening)
+# tile 379 (zinc / opening)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 379 (aluminum / locking)
+# tile 380 (aluminum / locking)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 380 (uranium / probing)
+# tile 381 (uranium / probing)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 381 (iron / digging)
+# tile 382 (iron / digging)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 382 (steel / magic missile)
+# tile 383 (steel / magic missile)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 383 (hexagonal / fire)
+# tile 384 (hexagonal / fire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 384 (short / cold)
+# tile 385 (short / cold)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 385 (runed / sleep)
+# tile 386 (runed / sleep)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 386 (long / death)
+# tile 387 (long / death)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMNOM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 387 (curved / lightning)
+# tile 388 (curved / lightning)
{
MMMMMMMMMMMMMMMM
MMMMMMMNOMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 388 (forked)
+# tile 389 (forked)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 389 (spiked)
+# tile 390 (spiked)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 390 (jeweled)
+# tile 391 (jeweled)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 391 (gold piece)
+# tile 392 (gold piece)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMHAMMMMM
MMMMMMMMMMMHAMMM
}
-# tile 392 (white / dilithium crystal)
+# tile 393 (white / dilithium crystal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 393 (white / diamond)
+# tile 394 (white / diamond)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 394 (red / ruby)
+# tile 395 (red / ruby)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 395 (orange / jacinth)
+# tile 396 (orange / jacinth)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 396 (blue / sapphire)
+# tile 397 (blue / sapphire)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 397 (black / black opal)
+# tile 398 (black / black opal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 398 (green / emerald)
+# tile 399 (green / emerald)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 399 (green / turquoise)
+# tile 400 (green / turquoise)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 400 (yellow / citrine)
+# tile 401 (yellow / citrine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 401 (green / aquamarine)
+# tile 402 (green / aquamarine)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 402 (yellowish brown / amber)
+# tile 403 (yellowish brown / amber)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 403 (yellowish brown / topaz)
+# tile 404 (yellowish brown / topaz)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 404 (black / jet)
+# tile 405 (black / jet)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 405 (white / opal)
+# tile 406 (white / opal)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 406 (yellow / chrysoberyl)
+# tile 407 (yellow / chrysoberyl)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 407 (red / garnet)
+# tile 408 (red / garnet)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 408 (violet / amethyst)
+# tile 409 (violet / amethyst)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 409 (red / jasper)
+# tile 410 (red / jasper)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 410 (violet / fluorite)
+# tile 411 (violet / fluorite)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 411 (black / obsidian)
+# tile 412 (black / obsidian)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 412 (orange / agate)
+# tile 413 (orange / agate)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 413 (green / jade)
+# tile 414 (green / jade)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 414 (white / worthless piece of white glass)
+# tile 415 (white / worthless piece of white glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 415 (blue / worthless piece of blue glass)
+# tile 416 (blue / worthless piece of blue glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 416 (red / worthless piece of red glass)
+# tile 417 (red / worthless piece of red glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 417 (yellowish brown / worthless piece of yellowish brown glass)
+# tile 418 (yellowish brown / worthless piece of yellowish brown glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 418 (orange / worthless piece of orange glass)
+# tile 419 (orange / worthless piece of orange glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 419 (yellow / worthless piece of yellow glass)
+# tile 420 (yellow / worthless piece of yellow glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 420 (black / worthless piece of black glass)
+# tile 421 (black / worthless piece of black glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 421 (green / worthless piece of green glass)
+# tile 422 (green / worthless piece of green glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 422 (violet / worthless piece of violet glass)
+# tile 423 (violet / worthless piece of violet glass)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 423 (gray / luckstone)
+# tile 424 (gray / luckstone)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 424 (gray / loadstone)
+# tile 425 (gray / loadstone)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 425 (gray / flint)
+# tile 426 (gray / flint)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 426 (rock)
+# tile 427 (rock)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 427 (boulder)
+# tile 428 (boulder)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 428 (statue)
+# tile 429 (statue)
{
MMMMMMMMMMMMMMMM
MMMMMMMMJJMMMMMM
MMMMMJJJJJJAAMMM
MMMMMMMMMMMMMMMM
}
-# tile 429 (heavy iron ball)
+# tile 430 (heavy iron ball)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 430 (iron chain)
+# tile 431 (iron chain)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMPPMPA
MMMMMMMMMMMMAAMM
}
-# tile 431 (splash of venom / blinding venom)
+# tile 432 (splash of venom / blinding venom)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM
}
-# tile 432 (splash of venom / acid venom)
+# tile 433 (splash of venom / acid venom)
{
MMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMM