]> granicus.if.org Git - nethack/commitdiff
tin details at end of game
authornethack.allison <nethack.allison>
Fri, 13 Jan 2006 04:47:04 +0000 (04:47 +0000)
committernethack.allison <nethack.allison>
Fri, 13 Jan 2006 04:47:04 +0000 (04:47 +0000)
Pat Rankin wrote:
>      Won't the players who notice this immediately ask why they
> can't see the same information for fully ID'd tins during play?

It wasn't clear to me whether Pat wanted the info shown on
fully ID'd tins during play, or whether he didn't want the info
displayed at all.

This withdraws the end-of-game tin details until clarified.

src/end.c

index a31761604ffc1352411c8d47dcc5cff4f8d8ba5a..cb1dbc2363d7ea96f4aca8453bc93a36391a565a 100644 (file)
--- a/src/end.c
+++ b/src/end.c
@@ -383,8 +383,6 @@ boolean taken;
                            obj->known = obj->bknown = obj->dknown = obj->rknown = 1;
                            if (Is_container(obj) || obj->otyp == STATUE)
                                obj->cknown = obj->lknown = 1;
-                           if (obj->otyp == TIN)
-                               obj->cknown = 1;
                        }
                        (void) display_inventory((char *)0, TRUE);
                        container_contents(invent, TRUE, TRUE);