Looks like a branch merge gone awry perhaps.
fixes #270
function calls made from mapglyph based on dungeon level are now called once
per level
fix accessing mons[-1] when trying to gate in a non-valid demon
+urealtime.realtime was being incorrectly calculated
Fixes to Pre-3.7.0 Problems that Were Exposed Via git Repository
urealtime.finish_time = getnow();
urealtime.realtime += (long) (urealtime.finish_time
- urealtime.start_timing);
-
- urealtime.finish_time = getnow();
- urealtime.realtime += (long) (urealtime.finish_time
- - urealtime.start_timing);
if (nhfp->structlevel) {
bwrite(nhfp->fd, (genericptr_t) &u, sizeof u);
bwrite(nhfp->fd, yyyymmddhhmmss(ubirthday), 14);