#define MG_STATUE 0x00040 /* represents a statue */
#define MG_OBJPILE 0x00080 /* more than one stack of objects */
#define MG_BW_LAVA 0x00100 /* 'black & white lava': highlight lava if it
- * can't be distringuished from water by color */
+ * can't be distinguished from water by color */
#define MG_BW_ICE 0x00200 /* similar for ice vs floor */
#define MG_NOTHING 0x00400 /* char represents GLYPH_NOTHING */
#define MG_UNEXPL 0x00800 /* char represents GLYPH_UNEXPLORED */