from types import MethodType as _MethodType, BuiltinMethodType as _BuiltinMethodType
from math import log as _log, exp as _exp, pi as _pi, e as _e
from math import sqrt as _sqrt, acos as _acos, cos as _cos, sin as _sin
-from math import floor as _floor
+from math import floor as _floor, ldexp as _ldexp
__all__ = ["Random","seed","random","uniform","randint","choice","sample",
"randrange","shuffle","normalvariate","lognormvariate",
from binascii import hexlify as _hexlify
except ImportError:
_urandom = None
-else:
- _tofloat = 2.0 ** (-7*8) # converts 7 byte integers to floats
# Translated by Guido van Rossum from C source provided by
# Adrian Baddeley. Adapted by Raymond Hettinger for use with
-# the Mersenne Twister core generator.
+# the Mersenne Twister and os.urandom() core generators.
import _random
"""Get the next random number in the range [0.0, 1.0)."""
if _urandom is None:
raise NotImplementedError('Cannot find hardware entropy source')
- return long(_hexlify(_urandom(7)), 16) * _tofloat
+ return _ldexp(long(_hexlify(_urandom(7)), 16) >> 3, -BPF)
def getrandbits(self, k):
"""getrandbits(k) -> x. Generates a long int with k random bits."""