#------------------------------------------------------------------------------
-# $File: audio,v 1.113 2019/05/27 01:34:02 christos Exp $
+# $File: audio,v 1.114 2019/07/21 09:58:53 christos Exp $
# audio: file(1) magic for sound formats (see also "iff")
#
# Jan Nicolai Langfeldt (janl@ifi.uio.no), Dan Quinlan (quinlan@yggdrasil.com),
# Used for audio rips for various consoles.
# http://fileformats.archiveteam.org/wiki/Portable_Sound_Format
# Added by David Korth <gerbilsoft@gerbilsoft.com>
-0 string PSF Portable Sound Format
+0 string PSF
+>3 byte 0x01
+>3 byte 0x02
+>3 byte 0x11
+>3 byte 0x12
+>3 byte 0x13
+>3 byte 0x21
+>3 byte 0x22
+>3 byte 0x23
+>3 byte 0x41
+>>0 string PSF Portable Sound Format
!:mime audio/x-psf
->3 byte 0x01 (Sony PlayStation)
->3 byte 0x02 (Sony PlayStation 2)
->3 byte 0x11 (Sega Saturn)
->3 byte 0x12 (Sega Dreamcast)
->3 byte 0x13 (Sega Mega Drive)
->3 byte 0x21 (Nintendo 64)
->3 byte 0x22 (Game Boy Advance)
->3 byte 0x23 (Super NES)
->3 byte 0x41 (Capcom QSound)
+>>>3 byte 0x01 (Sony PlayStation)
+>>>3 byte 0x02 (Sony PlayStation 2)
+>>>3 byte 0x11 (Sega Saturn)
+>>>3 byte 0x12 (Sega Dreamcast)
+>>>3 byte 0x13 (Sega Mega Drive)
+>>>3 byte 0x21 (Nintendo 64)
+>>>3 byte 0x22 (Game Boy Advance)
+>>>3 byte 0x23 (Super NES)
+>>>3 byte 0x41 (Capcom QSound)
# Atari 8-bit SAP audio format
# http://asap.sourceforge.net/sap-format.html