<Someone> wrote:
>This _must_ be a bug: if a character leaves a pet corpse in a
>bonesfile, someone getting those bones will receive
>"So this is how you repay loyalty?" should he sacrifice it, even
>though the loyalty wasn't shown to _him_."
Clear the appropriate fields from the attached monst structure
when loading bones.
travel command caches last position to make non-mouse less painful
update pit trapped time when polymorphing to or from a monster that passes_walls
show artifact hit message which affect the monster that swallowed the hero
+revived pet corpse from bones file should not be loyal to current player
Platform- and/or Interface-Specific Fixes
struct monst *mtmp = (struct monst *)otmp->oextra;
mtmp->m_id = 0;
+ mtmp->mpeaceful = mtmp->mtame = 0; /* pet's owner died! */
}
if (ghostly && otmp->oattached == OATTACHED_M_ID) {
(void) memcpy((genericptr_t)&oldid, (genericptr_t)otmp->oextra,