When polymorphed, only attacks involving hands/feet/weapons should result
in damage to object. Theoretically, hug and butt attacks should affect
objects too, but no forms with such attacks currently allow wearing armor.
make sure that leashed monsters are released prior to shopkeeper inheriting
dead character's inventory
attaching long named candle to long named candelabrum caused buffer overflow
+when polymorhed, only hand/weapon attack on disenchanter should result in
+ damage to weapon, gloves, etc.
Platform- and/or Interface-Specific Fixes
if (aatyp == AT_KICK) {
obj = uarmf;
if (!obj) break;
+ } else if (aatyp == AT_BITE || aatyp == AT_BUTT ||
+ (aatyp >= AT_STNG && aatyp < AT_WEAP)) {
+ break; /* no object involved */
}
passive_obj(mon, obj, &(ptr->mattk[i]));
}