# include "gui_dwrite.h"
#endif
+// values for "dead_key"
+#define DEAD_KEY_OFF 0 // no dead key
+#define DEAD_KEY_SET_DEFAULT 1 // dead key pressed
+#define DEAD_KEY_TRANSIENT_IN_ON_CHAR 2 // wait for next key press
+#define DEAD_KEY_SKIP_ON_CHAR 3 // skip next _OnChar()
+
#if defined(FEAT_DIRECTX)
static DWriteContext *s_dwc = NULL;
static int s_directx_enabled = 0;
static UINT s_kFlags_pending;
static UINT_PTR s_wait_timer = 0; // Timer for get char from user
static int s_timed_out = FALSE;
-static int dead_key = 0; // 0: no dead key, 1: dead key pressed
+static int dead_key = DEAD_KEY_OFF;
static UINT surrogate_pending_ch = 0; // 0: no surrogate pending,
// else a high surrogate
int modifiers;
int ch = cch; // special keys are negative
- dead_key = 0;
+ if (dead_key == DEAD_KEY_SKIP_ON_CHAR)
+ return;
+
+ // keep DEAD_KEY_TRANSIENT_IN_ON_CHAR value for later handling in
+ // process_message()
+ if (dead_key != DEAD_KEY_TRANSIENT_IN_ON_CHAR)
+ dead_key = DEAD_KEY_OFF;
modifiers = get_active_modifiers();
int modifiers;
int ch = cch; // special keys are negative
- dead_key = 0;
+ dead_key = DEAD_KEY_OFF;
// OK, we have a character key (given by ch) which was entered with the
// ALT key pressed. Eg, if the user presses Alt-A, then ch == 'A'. Note
* dead key's nominal character and re-post the original message.
*/
static void
-outputDeadKey_rePost(MSG originalMsg)
+outputDeadKey_rePost_Ex(MSG originalMsg, int dead_key2set)
{
static MSG deadCharExpel;
- if (!dead_key)
+ if (dead_key == DEAD_KEY_OFF)
return;
- dead_key = 0;
+ dead_key = dead_key2set;
// Make Windows generate the dead key's character
deadCharExpel.message = originalMsg.message;
originalMsg.lParam);
}
+/*
+ * Wrapper for outputDeadKey_rePost_Ex which always reset dead_key value.
+ */
+ static void
+outputDeadKey_rePost(MSG originalMsg)
+{
+ outputDeadKey_rePost_Ex(originalMsg, DEAD_KEY_OFF);
+}
+
/*
* Process a single Windows message.
* If one is not available we hang until one is.
* for some reason TranslateMessage() do not trigger a call
* immediately to _OnChar() (or _OnSysChar()).
*/
- if (dead_key)
+
+ /*
+ * We are at the moment after WM_CHAR with DEAD_KEY_SKIP_ON_CHAR event
+ * was handled by _WndProc, this keypress we want to process normally
+ */
+ if (dead_key == DEAD_KEY_SKIP_ON_CHAR)
+ dead_key = DEAD_KEY_OFF;
+
+ if (dead_key != DEAD_KEY_OFF)
{
+ /*
+ * Expell the dead key pressed with Ctrl in a special way.
+ *
+ * After dead key was pressed with Ctrl in some cases, ESC was
+ * artificially injected and handled by _OnChar(), now we are
+ * dealing with completely new key press from the user. If we don't
+ * do anything, ToUnicode() call will interpret this vk+scan_code
+ * under influence of "dead-modifier". To prevent this we translate
+ * this message replacing current char from user with VK_SPACE,
+ * which will cause WM_CHAR with dead_key's character itself. Using
+ * DEAD_KEY_SKIP_ON_CHAR value of dead_char we force _OnChar() to
+ * ignore this one WM_CHAR event completely. Afterwards (due to
+ * usage of PostMessage), this procedure is scheduled to be called
+ * again with user char and on next entry we will clean
+ * DEAD_KEY_SKIP_ON_CHAR. We cannot use original
+ * outputDeadKey_rePost() since we do not wish to reset dead_key
+ * value.
+ */
+ if (dead_key == DEAD_KEY_TRANSIENT_IN_ON_CHAR)
+ {
+ outputDeadKey_rePost_Ex(msg,
+ /*dead_key2set=*/DEAD_KEY_SKIP_ON_CHAR);
+ return;
+ }
+
+ if (dead_key != DEAD_KEY_SET_DEFAULT)
+ {
+ // should never happen - is there a way to make ASSERT here?
+ return;
+ }
+
/*
* If a dead key was pressed and the user presses VK_SPACE,
* VK_BACK, or VK_ESCAPE it means that he actually wants to deal
*/
if ((vk == VK_SPACE || vk == VK_BACK || vk == VK_ESCAPE))
{
- dead_key = 0;
+ dead_key = DEAD_KEY_OFF;
TranslateMessage(&msg);
return;
}
* character output (such as a NUMPAD printable character or
* the TAB key, etc...).
*/
- if (dead_key && (special_keys[i].vim_code0 == 'K'
+ if (dead_key == DEAD_KEY_SET_DEFAULT && (special_keys[i].vim_code0 == 'K'
|| vk == VK_TAB || vk == CAR))
{
outputDeadKey_rePost(msg);
// If this is a dead key ToUnicode returns a negative value.
len = ToUnicode(vk, scan_code, keyboard_state, ch, ARRAY_LENGTH(ch),
0);
- dead_key = len < 0;
+ if (len < 0)
+ dead_key = DEAD_KEY_SET_DEFAULT;
if (len <= 0)
+ {
+ if ( dead_key == DEAD_KEY_SET_DEFAULT
+ && (GetKeyState(VK_CONTROL) & 0x8000)
+ && ( (vk == 221 && scan_code == 26) // AZERTY CTRL+dead_circumflex
+ || (vk == 220 && scan_code == 41) // QWERTZ CTRL+dead_circumflex
+ )
+ )
+ {
+ // post WM_CHAR='[' - which will be interpreted with CTRL
+ // stil hold as ESC
+ PostMessageW(msg.hwnd, WM_CHAR, '[', msg.lParam);
+ // ask _OnChar() to not touch this state, wait for next key
+ // press and maintain knowledge that we are "poisoned" with
+ // "dead state"
+ dead_key = DEAD_KEY_TRANSIENT_IN_ON_CHAR;
+ }
return;
+ }
// Post the message as TranslateMessage would do.
if (msg.message == WM_KEYDOWN)