blend_percentage.green=geometry_info.rho;
blend_percentage.blue=geometry_info.rho;
blend_percentage.black=geometry_info.rho;
- blend_percentage.alpha=100.0;
+ blend_percentage.alpha=geometry_info.rho;
if ((flags & SigmaValue) != 0)
blend_percentage.green=geometry_info.sigma;
if ((flags & XiValue) != 0)
return(MagickFalse);
if (IsGrayColorspace(image->colorspace) != MagickFalse)
(void) TransformImageColorspace(image,sRGBColorspace,exception);
- if ((target->matte != MagickFalse) && (image->matte == MagickFalse))
+ if ((image->matte == MagickFalse) && (draw_info->fill.matte != MagickFalse))
(void) SetImageAlpha(image,OpaqueAlpha,exception);
/*
Set floodfill state.