// Worklist classes for exploration of reachable states.
//===----------------------------------------------------------------------===//
+GRWorkList::Visitor::~Visitor() {}
+
namespace {
class DFS : public GRWorkList {
llvm::SmallVector<GRWorkListUnit,20> Stack;
Stack.pop_back(); // This technically "invalidates" U, but we are fine.
return U;
}
+
+ virtual bool VisitItemsInWorkList(Visitor &V) {
+ for (llvm::SmallVectorImpl<GRWorkListUnit>::iterator
+ I = Stack.begin(), E = Stack.end(); I != E; ++I) {
+ if (V.Visit(*I))
+ return true;
+ }
+ return false;
+ }
};
class BFS : public GRWorkList {
- std::queue<GRWorkListUnit> Queue;
+ std::deque<GRWorkListUnit> Queue;
public:
virtual bool hasWork() const {
return !Queue.empty();
}
virtual void Enqueue(const GRWorkListUnit& U) {
- Queue.push(U);
+ Queue.push_front(U);
}
virtual GRWorkListUnit Dequeue() {
- // Don't use const reference. The subsequent pop_back() might make it
- // unsafe.
GRWorkListUnit U = Queue.front();
- Queue.pop();
+ Queue.pop_front();
return U;
}
+
+ virtual bool VisitItemsInWorkList(Visitor &V) {
+ for (std::deque<GRWorkListUnit>::iterator
+ I = Queue.begin(), E = Queue.end(); I != E; ++I) {
+ if (V.Visit(*I))
+ return true;
+ }
+ return false;
+ }
};
} // end anonymous namespace
namespace {
class BFSBlockDFSContents : public GRWorkList {
- std::queue<GRWorkListUnit> Queue;
+ std::deque<GRWorkListUnit> Queue;
llvm::SmallVector<GRWorkListUnit,20> Stack;
public:
virtual bool hasWork() const {
virtual void Enqueue(const GRWorkListUnit& U) {
if (isa<BlockEntrance>(U.getNode()->getLocation()))
- Queue.push(U);
+ Queue.push_front(U);
else
Stack.push_back(U);
}
// Don't use const reference. The subsequent pop_back() might make it
// unsafe.
GRWorkListUnit U = Queue.front();
- Queue.pop();
+ Queue.pop_front();
return U;
}
+ virtual bool VisitItemsInWorkList(Visitor &V) {
+ for (llvm::SmallVectorImpl<GRWorkListUnit>::iterator
+ I = Stack.begin(), E = Stack.end(); I != E; ++I) {
+ if (V.Visit(*I))
+ return true;
+ }
+ for (std::deque<GRWorkListUnit>::iterator
+ I = Queue.begin(), E = Queue.end(); I != E; ++I) {
+ if (V.Visit(*I))
+ return true;
+ }
+ return false;
+ }
+
};
} // end anonymous namespace