Add LOOKHERE_NOFLAGS to use instead of 0 for look_here()'s 2nd arg.
Fix the call to look_here() that passed FALSE.
#define CXN_NOCORPSE 16 /* suppress " corpse" suffix */
/* flags for look_here() */
-#define LOOKHERE_PICKED_SOME 1
-#define LOOKHERE_SKIP_DFEATURE 2
+#define LOOKHERE_NOFLAGS 0U
+#define LOOKHERE_PICKED_SOME 1U
+#define LOOKHERE_SKIP_DFEATURE 2U
/* getpos() return values */
enum getpos_retval {
MSGTYPE={norep,noshow} "You see here"
interfere with feedback from the look-here command */
hide_unhide_msgtypes(TRUE, MSGTYP_MASK_REP_SHOW);
- res = look_here(0, FALSE);
+ res = look_here(0, LOOKHERE_NOFLAGS);
/* restore normal msgtype handling */
hide_unhide_msgtypes(FALSE, MSGTYP_MASK_REP_SHOW);
return res;
{
register struct obj *obj;
register int ct = 0;
- unsigned lhflags = picked_some ? LOOKHERE_PICKED_SOME : 0;
+ unsigned lhflags = picked_some ? LOOKHERE_PICKED_SOME : LOOKHERE_NOFLAGS;
if (flags.mention_decor) {
if (describe_decor())
if ((qflags & FEEL_COCKATRICE) && curr->otyp == CORPSE
&& will_feel_cockatrice(curr, FALSE)) {
destroy_nhwindow(win); /* stop the menu and revert */
- (void) look_here(0, 0);
+ (void) look_here(0, LOOKHERE_NOFLAGS);
unsortloot(&sortedolist);
return 0;
}