constexpr Board(const Board &O) : State(O.State), Failed(O.Failed) {}
constexpr Board(uint64_t State, bool Failed = false) :
State(State), Failed(Failed) {}
- constexpr Board addQueen(int Row, int Col) {
+ constexpr Board addQueen(int Row, int Col) const {
return Board(State | ((uint64_t)Row << (Col * 4)));
}
- constexpr int getQueenRow(int Col) {
+ constexpr int getQueenRow(int Col) const {
return (State >> (Col * 4)) & 0xf;
}
- constexpr bool ok(int Row, int Col) {
+ constexpr bool ok(int Row, int Col) const {
return okRecurse(Row, Col, 0);
}
- constexpr bool okRecurse(int Row, int Col, int CheckCol) {
+ constexpr bool okRecurse(int Row, int Col, int CheckCol) const {
return Col == CheckCol ? true :
getQueenRow(CheckCol) == Row ? false :
getQueenRow(CheckCol) == Row + (Col - CheckCol) ? false :
getQueenRow(CheckCol) == Row + (CheckCol - Col) ? false :
okRecurse(Row, Col, CheckCol + 1);
}
- constexpr bool at(int Row, int Col) {
+ constexpr bool at(int Row, int Col) const {
return getQueenRow(Col) == Row;
}
- constexpr bool check(const char *, int=0, int=0);
+ constexpr bool check(const char *, int=0, int=0) const;
};
constexpr Board buildBoardRecurse(int N, int Col, const Board &B);
constexpr Board q8 = buildBoard(8);
-constexpr bool Board::check(const char *p, int Row, int Col) {
+constexpr bool Board::check(const char *p, int Row, int Col) const {
return
*p == '\n' ? check(p+1, Row+1, 0) :
*p == 'o' ? at(Row, Col) && check(p+1, Row, Col+1) :