if (Op.getOpcode() == ISD::BITCAST &&
Op.getOperand(0).getValueType() == VT)
return SDValue(Op.getOperand(0));
- if (ISD::isBuildVectorOfConstantSDNodes(Op.getNode()) ||
+ if (Op.isUndef() || ISD::isBuildVectorOfConstantSDNodes(Op.getNode()) ||
ISD::isBuildVectorOfConstantFPSDNodes(Op.getNode()))
return DAG.getBitcast(VT, Op);
return SDValue();
};
+ // FIXME: If either input vector is bitcast, try to convert the shuffle to
+ // the result type of this bitcast. This would eliminate at least one
+ // bitcast. See the transform in InstCombine.
SDValue SV0 = PeekThroughBitcast(N0->getOperand(0));
SDValue SV1 = PeekThroughBitcast(N0->getOperand(1));
if (!(SV0 && SV1))
define <4 x float> @PR34111(<4 x float> %a) {
; SSE3-LABEL: PR34111:
; SSE3: # BB#0:
-; SSE3-NEXT: movaps %xmm0, %xmm1
-; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2,2,3]
-; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,3,2,3]
-; SSE3-NEXT: addps %xmm1, %xmm0
+; SSE3-NEXT: haddps %xmm0, %xmm0
; SSE3-NEXT: movddup {{.*#+}} xmm0 = xmm0[0,0]
; SSE3-NEXT: retq
;
; AVX-LABEL: PR34111:
; AVX: # BB#0:
-; AVX-NEXT: vpermilps {{.*#+}} xmm1 = xmm0[0,2,2,3]
-; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[1,3,2,3]
-; AVX-NEXT: vaddps %xmm0, %xmm1, %xmm0
+; AVX-NEXT: vhaddps %xmm0, %xmm0, %xmm0
; AVX-NEXT: vmovddup {{.*#+}} xmm0 = xmm0[0,0]
; AVX-NEXT: retq
%a02 = shufflevector <4 x float> %a, <4 x float> undef, <2 x i32> <i32 0, i32 2>