return getVectorShuffle(VT, dl, N1, N2, MaskElts.data());
}
+ /// \brief Returns an ISD::VECTOR_SHUFFLE node semantically equivalent to
+ /// the shuffle node in input but with swapped operands.
+ ///
+ /// Example: shuffle A, B, <0,5,2,7> -> shuffle B, A, <4,1,6,3>
+ SDValue getCommutedVectorShuffle(const ShuffleVectorSDNode &SV);
+
/// getAnyExtOrTrunc - Convert Op, which must be of integer type, to the
/// integer type VT, by either any-extending or truncating it.
SDValue getAnyExtOrTrunc(SDValue Op, SDLoc DL, EVT VT);
return SDValue(N, 0);
}
+SDValue SelectionDAG::getCommutedVectorShuffle(const ShuffleVectorSDNode &SV) {
+ MVT VT = SV.getSimpleValueType(0);
+ unsigned NumElems = VT.getVectorNumElements();
+ SmallVector<int, 8> MaskVec;
+
+ for (unsigned i = 0; i != NumElems; ++i) {
+ int Idx = SV.getMaskElt(i);
+ if (Idx >= 0) {
+ if (Idx < (int)NumElems)
+ Idx += NumElems;
+ else
+ Idx -= NumElems;
+ }
+ MaskVec.push_back(Idx);
+ }
+
+ SDValue Op0 = SV.getOperand(0);
+ SDValue Op1 = SV.getOperand(1);
+ return getVectorShuffle(VT, SDLoc(&SV), Op1, Op0, &MaskVec[0]);
+}
+
SDValue SelectionDAG::getConvertRndSat(EVT VT, SDLoc dl,
SDValue Val, SDValue DTy,
SDValue STy, SDValue Rnd, SDValue Sat,
return false;
}
-/// CommuteVectorShuffle - Swap vector_shuffle operands as well as values in
-/// their permute mask.
-static SDValue CommuteVectorShuffle(ShuffleVectorSDNode *SVOp,
- SelectionDAG &DAG) {
- MVT VT = SVOp->getSimpleValueType(0);
- unsigned NumElems = VT.getVectorNumElements();
- SmallVector<int, 8> MaskVec;
-
- for (unsigned i = 0; i != NumElems; ++i) {
- int Idx = SVOp->getMaskElt(i);
- if (Idx >= 0) {
- if (Idx < (int)NumElems)
- Idx += NumElems;
- else
- Idx -= NumElems;
- }
- MaskVec.push_back(Idx);
- }
- return DAG.getVectorShuffle(VT, SDLoc(SVOp), SVOp->getOperand(1),
- SVOp->getOperand(0), &MaskVec[0]);
-}
-
/// ShouldXformToMOVHLPS - Return true if the node should be transformed to
/// match movhlps. The lower half elements should come from upper half of
/// V1 (and in order), and the upper half elements should come from the upper
// but in some cases the first operand may be transformed to UNDEF.
// In this case we should just commute the node.
if (V1IsUndef)
- return CommuteVectorShuffle(SVOp, DAG);
+ return DAG.getCommutedVectorShuffle(*SVOp);
// Check for non-undef masks pointing at an undef vector and make the masks
// undef as well. This makes it easier to match the shuffle based solely on
// V2. This allows us to match the shuffle pattern strictly on how many
// elements come from V1 without handling the symmetric cases.
if (NumV2Elements > NumV1Elements)
- return CommuteVectorShuffle(SVOp, DAG);
+ return DAG.getCommutedVectorShuffle(*SVOp);
// When the number of V1 and V2 elements are the same, try to minimize the
// number of uses of V2 in the low half of the vector.
else if (M >= 0)
++LowV1Elements;
if (LowV2Elements > LowV1Elements)
- return CommuteVectorShuffle(SVOp, DAG);
+ return DAG.getCommutedVectorShuffle(*SVOp);
}
// For each vector width, delegate to a specialized lowering routine.
// but in some cases the first operand may be transformed to UNDEF.
// In this case we should just commute the node.
if (V1IsUndef)
- return CommuteVectorShuffle(SVOp, DAG);
+ return DAG.getCommutedVectorShuffle(*SVOp);
// Vector shuffle lowering takes 3 steps:
//
if (ShouldXformToMOVHLPS(M, VT) ||
ShouldXformToMOVLP(V1.getNode(), V2.getNode(), M, VT))
- return CommuteVectorShuffle(SVOp, DAG);
+ return DAG.getCommutedVectorShuffle(*SVOp);
if (isShift) {
// No better options. Use a vshldq / vsrldq.
// Normalize the node to match x86 shuffle ops if needed
if (!V2IsUndef && (isSHUFPMask(M, VT, /* Commuted */ true)))
- return CommuteVectorShuffle(SVOp, DAG);
+ return DAG.getCommutedVectorShuffle(*SVOp);
// The checks below are all present in isShuffleMaskLegal, but they are
// inlined here right now to enable us to directly emit target specific