if (image->matte != MagickFalse)
trait=(PixelTrait) (trait | BlendPixelTrait);
n=0;
- SetPixelChannelMap(image,RedPixelChannel,trait,n++);
- SetPixelChannelMap(image,GreenPixelChannel,trait,n++);
- SetPixelChannelMap(image,BluePixelChannel,trait,n++);
-if (0)
- if (image->colorspace == GRAYColorspace)
+ if (0 && image->colorspace == GRAYColorspace)
{
- n=0;
- SetPixelChannelMap(image,RedPixelChannel,trait,n);
+ SetPixelChannelMap(image,BluePixelChannel,trait,n);
SetPixelChannelMap(image,GreenPixelChannel,trait,n);
+ SetPixelChannelMap(image,RedPixelChannel,trait,n++);
+ }
+ else
+ {
+ SetPixelChannelMap(image,RedPixelChannel,trait,n++);
+ SetPixelChannelMap(image,GreenPixelChannel,trait,n++);
SetPixelChannelMap(image,BluePixelChannel,trait,n++);
}
if (image->colorspace == CMYKColorspace)