define <8 x i16> @shuffle_v8i16_z8zzzzzz(i16 %i) {
; SSE-LABEL: shuffle_v8i16_z8zzzzzz:
-; SSE: # BB#0:\r
-; SSE-NEXT: movzwl %di, %eax\r
-; SSE-NEXT: movd %eax, %xmm0\r
-; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12,13]\r
-; SSE-NEXT: retq\r
-;\r
-; AVX-LABEL: shuffle_v8i16_z8zzzzzz:\r
-; AVX: # BB#0:\r
-; AVX-NEXT: movzwl %di, %eax\r
-; AVX-NEXT: vmovd %eax, %xmm0\r
-; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12,13]\r
-; AVX-NEXT: retq\r
- %a = insertelement <8 x i16> undef, i16 %i, i32 0\r
- %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 2, i32 8, i32 3, i32 7, i32 6, i32 5, i32 4, i32 3>\r
+; SSE: # BB#0:
+; SSE-NEXT: movzwl %di, %eax
+; SSE-NEXT: movd %eax, %xmm0
+; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12,13]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v8i16_z8zzzzzz:
+; AVX: # BB#0:
+; AVX-NEXT: movzwl %di, %eax
+; AVX-NEXT: vmovd %eax, %xmm0
+; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11,12,13]
+; AVX-NEXT: retq
+ %a = insertelement <8 x i16> undef, i16 %i, i32 0
+ %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 2, i32 8, i32 3, i32 7, i32 6, i32 5, i32 4, i32 3>
ret <8 x i16> %shuffle
}
define <8 x i16> @shuffle_v8i16_zzzzz8zz(i16 %i) {
; SSE-LABEL: shuffle_v8i16_zzzzz8zz:
-; SSE: # BB#0:\r
-; SSE-NEXT: movzwl %di, %eax\r
-; SSE-NEXT: movd %eax, %xmm0\r
-; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3,4,5]\r
-; SSE-NEXT: retq\r
-;\r
-; AVX-LABEL: shuffle_v8i16_zzzzz8zz:\r
-; AVX: # BB#0:\r
-; AVX-NEXT: movzwl %di, %eax\r
-; AVX-NEXT: vmovd %eax, %xmm0\r
-; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3,4,5]\r
-; AVX-NEXT: retq\r
- %a = insertelement <8 x i16> undef, i16 %i, i32 0\r
- %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 8, i32 0, i32 0>\r
+; SSE: # BB#0:
+; SSE-NEXT: movzwl %di, %eax
+; SSE-NEXT: movd %eax, %xmm0
+; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3,4,5]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v8i16_zzzzz8zz:
+; AVX: # BB#0:
+; AVX-NEXT: movzwl %di, %eax
+; AVX-NEXT: vmovd %eax, %xmm0
+; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3,4,5]
+; AVX-NEXT: retq
+ %a = insertelement <8 x i16> undef, i16 %i, i32 0
+ %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 0, i32 0, i32 0, i32 0, i32 0, i32 8, i32 0, i32 0>
ret <8 x i16> %shuffle
}
define <8 x i16> @shuffle_v8i16_zuuzuuz8(i16 %i) {
; SSE-LABEL: shuffle_v8i16_zuuzuuz8:
-; SSE: # BB#0:\r
-; SSE-NEXT: movzwl %di, %eax\r
-; SSE-NEXT: movd %eax, %xmm0\r
-; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1]\r
-; SSE-NEXT: retq\r
-;\r
-; AVX-LABEL: shuffle_v8i16_zuuzuuz8:\r
-; AVX: # BB#0:\r
-; AVX-NEXT: movzwl %di, %eax\r
-; AVX-NEXT: vmovd %eax, %xmm0\r
-; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1]\r
-; AVX-NEXT: retq\r
- %a = insertelement <8 x i16> undef, i16 %i, i32 0\r
- %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 0, i32 undef, i32 undef, i32 3, i32 undef, i32 undef, i32 6, i32 8>\r
+; SSE: # BB#0:
+; SSE-NEXT: movzwl %di, %eax
+; SSE-NEXT: movd %eax, %xmm0
+; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v8i16_zuuzuuz8:
+; AVX: # BB#0:
+; AVX-NEXT: movzwl %di, %eax
+; AVX-NEXT: vmovd %eax, %xmm0
+; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1]
+; AVX-NEXT: retq
+ %a = insertelement <8 x i16> undef, i16 %i, i32 0
+ %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 0, i32 undef, i32 undef, i32 3, i32 undef, i32 undef, i32 6, i32 8>
ret <8 x i16> %shuffle
}
define <8 x i16> @shuffle_v8i16_zzBzzzzz(i16 %i) {
; SSE-LABEL: shuffle_v8i16_zzBzzzzz:
-; SSE: # BB#0:\r
-; SSE-NEXT: movzwl %di, %eax\r
-; SSE-NEXT: movd %eax, %xmm0\r
-; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11]\r
-; SSE-NEXT: retq\r
-;\r
-; AVX-LABEL: shuffle_v8i16_zzBzzzzz:\r
-; AVX: # BB#0:\r
-; AVX-NEXT: movzwl %di, %eax\r
-; AVX-NEXT: vmovd %eax, %xmm0\r
-; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11]\r
-; AVX-NEXT: retq\r
- %a = insertelement <8 x i16> undef, i16 %i, i32 3\r
- %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 0, i32 1, i32 11, i32 3, i32 4, i32 5, i32 6, i32 7>\r
+; SSE: # BB#0:
+; SSE-NEXT: movzwl %di, %eax
+; SSE-NEXT: movd %eax, %xmm0
+; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
+; SSE-NEXT: retq
+;
+; AVX-LABEL: shuffle_v8i16_zzBzzzzz:
+; AVX: # BB#0:
+; AVX-NEXT: movzwl %di, %eax
+; AVX-NEXT: vmovd %eax, %xmm0
+; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,xmm0[0,1,2,3,4,5,6,7,8,9,10,11]
+; AVX-NEXT: retq
+ %a = insertelement <8 x i16> undef, i16 %i, i32 3
+ %shuffle = shufflevector <8 x i16> zeroinitializer, <8 x i16> %a, <8 x i32> <i32 0, i32 1, i32 11, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <8 x i16> %shuffle
}
; SSE41: # BB#0:
; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm1[2],xmm0[1,2,3]
; SSE41-NEXT: retq
-
+;
; AVX-LABEL: combine_insertps1:
; AVX: # BB#0:
; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm1[2],xmm0[1,2,3]
; AVX-NEXT: retq
+
%c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 6, i32 2, i32 4>
%d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32> <i32 5, i32 1, i32 6, i32 3>
ret <4 x float> %d
; SSE41: # BB#0:
; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0],xmm1[2],xmm0[2,3]
; SSE41-NEXT: retq
-
+;
; AVX-LABEL: combine_insertps2:
; AVX: # BB#0:
; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0],xmm1[2],xmm0[2,3]
; AVX-NEXT: retq
+
%c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 1, i32 6, i32 7>
%d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32> <i32 4, i32 6, i32 2, i32 3>
ret <4 x float> %d
; SSE41: # BB#0:
; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0],xmm0[3]
; SSE41-NEXT: retq
-
+;
; AVX-LABEL: combine_insertps3:
; AVX: # BB#0:
; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0],xmm0[3]
; AVX-NEXT: retq
+
%c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 4, i32 2, i32 5>
%d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32><i32 4, i32 1, i32 5, i32 3>
ret <4 x float> %d
; SSE41: # BB#0:
; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; SSE41-NEXT: retq
-
+;
; AVX-LABEL: combine_insertps4:
; AVX: # BB#0:
; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0]
; AVX-NEXT: retq
+
%c = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32><i32 0, i32 4, i32 2, i32 5>
%d = shufflevector <4 x float> %a, <4 x float> %c, <4 x i32><i32 4, i32 1, i32 6, i32 5>
ret <4 x float> %d