ThrowImageException;
}
+void Magick::Image::splice(const Geometry &geometry_,
+ const Color &backgroundColor_)
+{
+ backgroundColor(backgroundColor_);
+ splice(geometry_);
+}
+
+void Magick::Image::splice(const Geometry &geometry_,
+ const Color &backgroundColor_,const GravityType gravity_)
+{
+ backgroundColor(backgroundColor_);
+ image()->gravity=gravity_;
+ splice(geometry_);
+}
+
void Magick::Image::spread(const size_t amount_)
{
MagickCore::Image
// Splice the background color into the image.
void splice(const Geometry &geometry_);
+ void splice(const Geometry &geometry_,const Color &backgroundColor_);
+ void splice(const Geometry &geometry_,const Color &backgroundColor_,
+ const GravityType gravity_);
// Spread pixels randomly within image by specified ammount
void spread(const size_t amount_=3);