return;
if (first_tabpage->tp_next != NULL)
- add_tabline_popup_menu_entry(tab_pmenu,
+ add_tabline_popup_menu_entry(tab_pmenu,
TABLINE_MENU_CLOSE, _("Close tab"));
add_tabline_popup_menu_entry(tab_pmenu, TABLINE_MENU_NEW, _("New tab"));
add_tabline_popup_menu_entry(tab_pmenu, TABLINE_MENU_OPEN,
base_width = gui_get_base_width()
+ (GetSystemMetrics(SM_CXFRAME) +
- GetSystemMetrics(SM_CXPADDEDBORDER)) * 2;
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2;
base_height = gui_get_base_height()
+ (GetSystemMetrics(SM_CYFRAME) +
- GetSystemMetrics(SM_CXPADDEDBORDER)) * 2
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2
+ GetSystemMetrics(SM_CYCAPTION)
#ifdef FEAT_MENU
+ gui_mswin_get_menu_height(FALSE)
return 0;
}
+/*
+ * On some Intel GPUs, the regions drawn just prior to ScrollWindowEx()
+ * may not be scrolled out properly.
+ * For gVim, when _OnScroll() is repeated, the character at the
+ * previous cursor position may be left drawn after scroll.
+ * The problem can be avoided by calling GetPixel() to get a pixel in
+ * the region before ScrollWindowEx().
+ */
+ static void
+intel_gpu_workaround(void)
+{
+ GetPixel(s_hdc, FILL_X(gui.col), FILL_Y(gui.row));
+}
+
/*
* Delete the given number of lines from the given row, scrolling up any
* text further down within the scroll region.
{
RECT rc;
+ intel_gpu_workaround();
+
rc.left = FILL_X(gui.scroll_region_left);
rc.right = FILL_X(gui.scroll_region_right + 1);
rc.top = FILL_Y(row);
{
RECT rc;
+ intel_gpu_workaround();
+
rc.left = FILL_X(gui.scroll_region_left);
rc.right = FILL_X(gui.scroll_region_right + 1);
rc.top = FILL_Y(row);
GetWindowRect(s_hwnd, &rect);
gui_resize_shell(rect.right - rect.left
- (GetSystemMetrics(SM_CXFRAME) +
- GetSystemMetrics(SM_CXPADDEDBORDER)) * 2,
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2,
rect.bottom - rect.top
- (GetSystemMetrics(SM_CYFRAME) +
- GetSystemMetrics(SM_CXPADDEDBORDER)) * 2
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2
- GetSystemMetrics(SM_CYCAPTION)
#ifdef FEAT_MENU
- gui_mswin_get_menu_height(FALSE)