return EG(objects_store).object_buckets[handle].bucket.obj.object;
}
+/* zend_object_store_set_object:
+ * It is ONLY valid to call this function from within the constructor of an
+ * overloaded object. Its purpose is to set the object pointer for the object
+ * when you can't possibly know its value until you have parsed the arguments
+ * from the constructor function. You MUST NOT use this function for any other
+ * weird games, or call it at any other time after the object is constructed.
+ * */
+ZEND_API void zend_object_store_set_object(zval *zobject, void *object TSRMLS_DC)
+{
+ zend_object_handle handle = Z_OBJ_HANDLE_P(zobject);
+
+ EG(objects_store).object_buckets[handle].bucket.obj.object = object;
+}
+
/* Proxy objects workings */
typedef struct _zend_proxy_object {
ZEND_API void zend_objects_store_delete_obj(zval *object TSRMLS_DC);
ZEND_API zend_object_value zend_objects_store_clone_obj(zval *object TSRMLS_DC);
ZEND_API void *zend_object_store_get_object(zval *object TSRMLS_DC);
+/* See comment in zend_objects_API.c before you use this */
+ZEND_API void zend_object_store_set_object(zval *zobject, void *object TSRMLS_DC);
+
ZEND_API void zend_objects_store_free_object_storage(zend_objects_store *objects TSRMLS_DC);
#define ZEND_OBJECTS_STORE_HANDLERS zend_objects_store_add_ref, zend_objects_store_del_ref, zend_objects_store_clone_obj