* cmap A S_ndoor through S_brdnladder
* Count: (S_brdnladder - S_ndoor) + 1 = 19
*
- * Altars Altar (Unaligned, Chaotic, Neutral, Lawful, shrine)
+ * Altars Altar (Unaligned, Chaotic, Neutral, Lawful, high altar)
* Count: 5
*
* cmap B S_grave through S_vibrating_square
#define altar_to_glyph(amsk) \
(((amsk & (AM_MASK | AM_SHRINE)) == AM_NONE) \
? (GLYPH_ALTAR_OFF + 0) \
- : ((amsk & (AM_MASK | AM_SHRINE)) == AM_CHAOTIC) \
- ? (GLYPH_ALTAR_OFF + 1) \
- : ((amsk & (AM_MASK | AM_SHRINE)) == AM_NEUTRAL) \
- ? (GLYPH_ALTAR_OFF + 2) \
- : ((amsk & (AM_MASK | AM_SHRINE)) == AM_LAWFUL) \
- ? (GLYPH_ALTAR_OFF + 3) \
- : ((amsk & AM_SHRINE) == AM_SHRINE) \
- ? (GLYPH_ALTAR_OFF + 4) \
- : (GLYPH_ALTAR_OFF + 2))
+ : (((amsk & AM_SHRINE) == AM_SHRINE) \
+ && (Is_astralevel(&u.uz) || Is_sanctum(&u.uz))) \
+ ? (GLYPH_ALTAR_OFF + 4) \
+ : ((amsk & AM_MASK) == AM_CHAOTIC) \
+ ? (GLYPH_ALTAR_OFF + 1) \
+ : ((amsk & AM_MASK) == AM_NEUTRAL) \
+ ? (GLYPH_ALTAR_OFF + 2) \
+ : ((amsk & AM_MASK) == AM_LAWFUL) \
+ ? (GLYPH_ALTAR_OFF + 3) \
+ : (GLYPH_ALTAR_OFF + 2))
/* not used, nor is it correct
#define zap_to_glyph(zaptype, cmap_idx) \
altar_color_neutral = CLR_GRAY,
altar_color_lawful = CLR_GRAY,
#endif
- altar_color_shrine = CLR_BRIGHT_MAGENTA
+ altar_color_highaltar = CLR_BRIGHT_MAGENTA,
};
/* types of explosions */
altar_chaotic,
altar_neutral,
altar_lawful,
- altar_shrine
+ altar_highaltar
};
enum { GM_FLAGS, GM_TTYCHAR, GM_COLOR, NUM_GLYPHMOD }; /* glyphmod entries */
#define HI_DOMESTIC CLR_WHITE /* monst.c */
/* masks for per-level variances kept in g.glyphmap_perlevel_flags */
-#define GMAP_SET 0x0001
-#define GMAP_ROGUELEVEL 0x0002
-#define GMAP_ALTARCOLOR 0x0004
+#define GMAP_SET 0x0001
+#define GMAP_ROGUELEVEL 0x0002
+#define GMAP_HIGHALTARCOLOR 0x0004
void
map_glyphinfo(xchar x, xchar y, int glyph, unsigned mgflags,
zap_color_sleep, zap_color_death, zap_color_lightning,
zap_color_poison_gas, zap_color_acid,
};
-const int altarcolors[5] = {
+const int altarcolors[] = {
altar_color_unaligned, altar_color_chaotic, altar_color_neutral,
- altar_color_lawful, altar_color_shrine,
+ altar_color_lawful, altar_color_highaltar
};
const int explodecolors[7] = {
explode_color_dark, explode_color_noxious, explode_color_muddy,
/*
* GMAP_SET 0x00000001
* GMAP_ROGUELEVEL 0x00000002
- * GMAP_ALTARCOLOR 0x00000004
+ * GMAP_HIGHALTARCOLOR 0x00000004
*/
g.glyphmap_perlevel_flags |= GMAP_SET;
if (Is_rogue_level(&u.uz)) {
g.glyphmap_perlevel_flags |= GMAP_ROGUELEVEL;
- } else if (Is_astralevel(&u.uz)
- || Is_sanctum(&u.uz)
- || In_mines(&u.uz)
- || Is_valley(&u.uz)) {
- g.glyphmap_perlevel_flags |= GMAP_ALTARCOLOR;
+ } else if (Is_astralevel(&u.uz) || Is_sanctum(&u.uz)) {
+ g.glyphmap_perlevel_flags |= GMAP_HIGHALTARCOLOR;
}
}
gmap->symidx = S_grave + offset + SYM_OFF_P;
cmap_color(S_grave + offset);
} else if ((offset = (glyph - GLYPH_ALTAR_OFF)) >= 0) {
- /* unaligned, chaotic, neutral, lawful, shrine */
+ /* unaligned, chaotic, neutral, lawful, high altar */
gmap->symidx = S_altar + SYM_OFF_P;
- if (g.glyphmap_perlevel_flags & GMAP_ALTARCOLOR)
- altar_color(offset);
- else
- cmap_color(S_altar); /* gray */
+ altar_color(offset);
} else if ((offset = (glyph - GLYPH_CMAP_A_OFF)) >= 0) {
int cmap = S_ndoor + offset;
gmap->symidx = cmap + SYM_OFF_P;
...AAAAAAAAAAA..
................
}
-# tile 35 (shrine)
+# tile 35 (high altar)
{
................
................
enum {MON_GLYPH, OBJ_GLYPH, OTH_GLYPH, TERMINATOR = -1};
#define EXTRA_SCROLL_DESCR_COUNT ((SCR_BLANK_PAPER - SCR_STINKING_CLOUD) - 1)
const char *altar_text[] = {
- "unaligned", "chaotic", "neutral", "lawful", "shrine",
+ "unaligned", "chaotic", "neutral", "lawful", "high altar",
};
enum wall_levels { main_dungeon, mines, gehennom, knox, sokoban };
/* Altars */
cmap = S_altar;
- for (k = altar_unaligned; k <= altar_shrine; k++) {
+ for (k = altar_unaligned; k <= altar_highaltar; k++) {
/* Since defsyms only has one altar symbol,
it isn't much help in identifying details
these. Roll our own name. */
/* Altars */
cmap = S_altar;
j = 0;
- for (k = altar_unaligned; k <= altar_shrine; k++) {
+ for (k = altar_unaligned; k <= altar_highaltar; k++) {
offset = GLYPH_ALTAR_OFF + j;
precheck((offset), "altar");
tilemap[offset].tilenum = tilenum;
{ "raised drawbridge", "vertical closed drawbridge" },
{ "raised drawbridge", "horizontal closed drawbridge" },
{ "altar", "unaligned altar" },
- { "altar", "shrine" },
+ { "altar", "high altar" },
#if 0
{ "dark part of a room", "stone" },
#endif