class Argument : public Value, public ilist_node<Argument> {
virtual void anchor();
Function *Parent;
+ unsigned ArgNo;
friend class SymbolTableListTraits<Argument>;
void setParent(Function *parent);
public:
/// If \p F is specified, the argument is inserted at the end of the argument
/// list for \p F.
- explicit Argument(Type *Ty, const Twine &Name = "", Function *F = nullptr);
+ explicit Argument(Type *Ty, const Twine &Name = "", Function *F = nullptr,
+ unsigned ArgNo = 0);
inline const Function *getParent() const { return Parent; }
inline Function *getParent() { return Parent; }
/// Return the index of this formal argument in its containing function.
///
/// For example in "void foo(int a, float b)" a is 0 and b is 1.
- unsigned getArgNo() const;
+ unsigned getArgNo() const { return ArgNo; }
/// Return true if this argument has the nonnull attribute. Also returns true
/// if at least one byte is known to be dereferenceable and the pointer is in
void Argument::anchor() { }
-Argument::Argument(Type *Ty, const Twine &Name, Function *Par)
- : Value(Ty, Value::ArgumentVal) {
+Argument::Argument(Type *Ty, const Twine &Name, Function *Par, unsigned ArgNo)
+ : Value(Ty, Value::ArgumentVal), ArgNo(ArgNo) {
Parent = nullptr;
if (Par)
Parent = parent;
}
-unsigned Argument::getArgNo() const {
- const Function *F = getParent();
- assert(F && "Argument is not in a function");
-
- Function::const_arg_iterator AI = F->arg_begin();
- unsigned ArgIdx = 0;
- for (; &*AI != this; ++AI)
- ++ArgIdx;
-
- return ArgIdx;
-}
-
bool Argument::hasNonNullAttr() const {
if (!getType()->isPointerTy()) return false;
if (getParent()->getAttributes().
for (unsigned i = 0, e = FT->getNumParams(); i != e; ++i) {
assert(!FT->getParamType(i)->isVoidTy() &&
"Cannot have void typed arguments!");
- ArgumentList.push_back(new Argument(FT->getParamType(i)));
+ ArgumentList.push_back(
+ new Argument(FT->getParamType(i), "", nullptr, i));
}
// Clear the lazy arguments bit.