blindness ends; it worked for timed blindness but not for blindfold
weapon (wielded pie, egg, potion, boomerang) might be destroyed when hitting a
long worm, then freed memory was accessed to decide whether to cut it
+level change after being interruped locking or unlocking a container might
+ access freed memory
+if a restore attempt failed and a new game was started instead, it would use
+ stale context from old game if restoration got far enough to load that
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
-/* NetHack 3.6 cmd.c $NHDT-Date: 1543797825 2018/12/03 00:43:45 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.312 $ */
+/* NetHack 3.6 cmd.c $NHDT-Date: 1543972186 2018/12/05 01:09:46 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.313 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2013. */
/* NetHack may be freely redistributed. See license for details. */
cmd[1] = 0;
cc.x = iflags.travelcc.x;
cc.y = iflags.travelcc.y;
- if (cc.x == -1 && cc.y == -1) {
+ if (cc.x == 0 && cc.y == 0) {
/* No cached destination, start attempt from current position */
cc.x = u.ux;
cc.y = u.uy;
-/* NetHack 3.6 do.c $NHDT-Date: 1543052696 2018/11/24 09:44:56 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.175 $ */
+/* NetHack 3.6 do.c $NHDT-Date: 1543972190 2018/12/05 01:09:50 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.176 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
if (fd < 0)
return;
+ /* discard context which applies to the level we're leaving;
+ for lock-picking, container may be carried, in which case we
+ keep context; if on the floor, it's about to be saved+freed and
+ maybe_reset_pick() needs to do its carried() check before that */
+ maybe_reset_pick();
+ reset_trapset(); /* even if to-be-armed trap obj is accompanying hero */
+ iflags.travelcc.x = iflags.travelcc.y = 0; /* travel destination cache */
+ context.polearm.hitmon = (struct monst *) 0; /* polearm target */
+ /* digging context is level-aware and can actually be resumed if
+ hero returns to the previous level without any intervening dig */
+
if (falling) /* assuming this is only trap door or hole */
impact_drop((struct obj *) 0, u.ux, u.uy, newlevel->dlevel);
/* assume this will always return TRUE when changing level */
(void) in_out_region(u.ux, u.uy);
(void) pickup(1);
-
- /* discard context which applied to previous level */
- maybe_reset_pick(); /* for door or for box not accompanying hero */
- reset_trapset(); /* even if to-be-armed trap obj is accompanying hero */
- iflags.travelcc.x = iflags.travelcc.y = -1; /* travel destination cache */
- context.polearm.hitmon = (struct monst *) 0; /* polearm target */
- /* digging context is level-aware and can actually be resumed if
- hero returns to the previous level without any intervening dig */
}
STATIC_OVL void
-/* NetHack 3.6 hack.c $NHDT-Date: 1540591769 2018/10/26 22:09:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.194 $ */
+/* NetHack 3.6 hack.c $NHDT-Date: 1543972190 2018/12/05 01:09:50 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.200 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
u.dx = u.tx - u.ux;
u.dy = u.ty - u.uy;
nomul(0);
- iflags.travelcc.x = iflags.travelcc.y = -1;
+ iflags.travelcc.x = iflags.travelcc.y = 0;
}
return TRUE;
}
nomul(0);
/* reset run so domove run checks work */
context.run = 8;
- iflags.travelcc.x = iflags.travelcc.y = -1;
+ iflags.travelcc.x = iflags.travelcc.y = 0;
}
return TRUE;
}
-/* NetHack 3.6 options.c $NHDT-Date: 1543395749 2018/11/28 09:02:29 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.334 $ */
+/* NetHack 3.6 options.c $NHDT-Date: 1543972192 2018/12/05 01:09:52 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.335 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2008. */
/* NetHack may be freely redistributed. See license for details. */
warnsyms[i] = def_warnsyms[i].sym;
iflags.bouldersym = 0;
- iflags.travelcc.x = iflags.travelcc.y = -1;
-
/* for "special achievement" tracking (see obj.h,
create_object(sp_lev.c), addinv_core1(invent.c) */
iflags.mines_prize_type = LUCKSTONE;
-/* NetHack 3.6 restore.c $NHDT-Date: 1542798626 2018/11/21 11:10:26 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.109 $ */
+/* NetHack 3.6 restore.c $NHDT-Date: 1543972193 2018/12/05 01:09:53 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.128 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
#ifdef SYSFLAGS
struct sysflag newgamesysflags;
#endif
+ struct context_info newgamecontext; /* all 0, but has some pointers */
struct obj *otmp, *tmp_bc;
char timebuf[15];
unsigned long uid;
if (!wizard)
return FALSE;
}
+
+ newgamecontext = context; /* copy statically init'd context */
mread(fd, (genericptr_t) &context, sizeof (struct context_info));
- if (context.warntype.speciesidx >= LOW_PM)
- context.warntype.species = &mons[context.warntype.speciesidx];
+ context.warntype.species = (context.warntype.speciesidx >= LOW_PM)
+ ? &mons[context.warntype.speciesidx]
+ : (struct permonst *) 0;
+ /* context.victual.piece, .tin.tin, .spellbook.book, and .polearm.hitmon
+ are pointers which get set to Null during save and will be recovered
+ via corresponding o_id or m_id while objs or mons are being restored */
/* we want to be able to revert to command line/environment/config
file option values instead of keeping old save file option values
#ifdef SYSFLAGS
sysflags = newgamesysflags;
#endif
+ context = newgamecontext;
return FALSE;
}
/* in case hangup save occurred in midst of level change */
-/* NetHack 3.6 save.c $NHDT-Date: 1489192905 2017/03/11 00:41:45 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.101 $ */
+/* NetHack 3.6 save.c $NHDT-Date: 1543972194 2018/12/05 01:09:54 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.115 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Michael Allison, 2009. */
/* NetHack may be freely redistributed. See license for details. */
if (Has_contents(otmp))
saveobjchn(fd, otmp->cobj, mode);
if (release_data(mode)) {
- /* if (otmp->oclass == FOOD_CLASS)
- * food_disappears(otmp);
- */
/*
- * If these are on the floor, the discarding could
- * be because of a game save, or we could just be changing levels.
+ * If these are on the floor, the discarding could be
+ * due to game save, or we could just be changing levels.
* Always invalidate the pointer, but ensure that we have
* the o_id in order to restore the pointer on reload.
*/
if (otmp == context.victual.piece) {
- /* Store the o_id of the victual if mismatched */
- if (context.victual.o_id != otmp->o_id)
- context.victual.o_id = otmp->o_id;
- /* invalidate the pointer; on reload it will get restored */
+ context.victual.o_id = otmp->o_id;
context.victual.piece = (struct obj *) 0;
}
if (otmp == context.tin.tin) {
- /* Store the o_id of your tin */
- if (context.tin.o_id != otmp->o_id)
- context.tin.o_id = otmp->o_id;
- /* invalidate the pointer; on reload it will get restored */
+ context.tin.o_id = otmp->o_id;
context.tin.tin = (struct obj *) 0;
}
- /* if (otmp->oclass == SPBOOK_CLASS)
- * book_disappears(otmp);
- */
if (otmp == context.spbook.book) {
- /* Store the o_id of your spellbook */
- if (context.spbook.o_id != otmp->o_id)
- context.spbook.o_id = otmp->o_id;
- /* invalidate the pointer; on reload it will get restored */
+ context.spbook.o_id = otmp->o_id;
context.spbook.book = (struct obj *) 0;
}
otmp->where = OBJ_FREE; /* set to free so dealloc will work */