#define explode_color(n) \
color = iflags.use_color ? explodecolors[n] : NO_COLOR
#define wall_color(n) color = iflags.use_color ? wallcolors[n] : NO_COLOR
-
+#define altar_color(n) color = iflags.use_color ? altarcolors[n] : NO_COLOR
#else /* no text color */
#define zap_color(n)
#define warn_color(n)
#define explode_color(n)
#define wall_color(n)
+#define altar_color(n)
#endif
#if 0
/* unaligned, chaotic, neutral, lawful, shrine */
gmap->symidx = S_altar + SYM_OFF_P;
if (g.glyphmap_perlevel_flags & GMAP_ALTARCOLOR)
- color = altarcolors[offset];
+ altar_color(offset);
else
cmap_color(S_altar); /* gray */
} else if ((offset = (glyph - GLYPH_CMAP_A_OFF)) >= 0) {