// CHECK: [[I:%[a-zA-Z0-9]+]] = alloca i32, align 4
// CHECK: [[J:%[a-zA-Z0-9]+]] = alloca i32, align 4
// CHECK: store i32 1, i32* [[I]], align 4
-// CHECK: call void asm sideeffect inteldialect "mov eax, $1\0A\09mov $0, eax", "=*m,*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i32* %{{.*}}, i32* %{{.*}}) nounwind
+// CHECK: call void asm sideeffect inteldialect "mov eax, dword ptr $1\0A\09mov dword ptr $0, eax", "=*m,*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i32* %{{.*}}, i32* %{{.*}}) nounwind
// CHECK: [[RET:%[a-zA-Z0-9]+]] = load i32* [[J]], align 4
// CHECK: ret i32 [[RET]]
}
}
return j + m;
// CHECK: t12
-// CHECK: call void asm sideeffect inteldialect "mov eax, $2\0A\09mov $0, eax\0A\09mov eax, $3\0A\09mov $1, eax", "=*m,=*m,*m,*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i32* %{{.*}}, i32* %{{.*}}, i32* %{{.*}}, i32* %{{.*}}) nounwind
+// CHECK: call void asm sideeffect inteldialect "mov eax, dword ptr $2\0A\09mov dword ptr $0, eax\0A\09mov eax, dword ptr $3\0A\09mov dword ptr $1, eax", "=*m,=*m,*m,*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i32* %{{.*}}, i32* %{{.*}}, i32* %{{.*}}, i32* %{{.*}}) nounwind
+}
+
+void t13() {
+ char i = 1;
+ short j = 2;
+ __asm movzx eax, i
+ __asm movzx eax, j
+// CHECK: t13
+// CHECK: call void asm sideeffect inteldialect "movzx eax, byte ptr $0", "*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i8* %{{.*}}) nounwind
+// CHECK: call void asm sideeffect inteldialect "movzx eax, word ptr $0", "*m,~{eax},~{dirflag},~{fpsr},~{flags}"(i16* %{{.*}}) nounwind
}