glyph_info_t* info = text_info.glyphs + i;
if (info->bm == 0) {
- // calculating shift vector
- shift.x = int_to_d6(info->pos.x + device_x - center.x);
- shift.y = - int_to_d6(info->pos.y + device_y - center.y);
+ // calculating shift vector
+ shift.x = int_to_d6(info->pos.x + device_x - center.x);
+ shift.y = - int_to_d6(info->pos.y + device_y - center.y);
- transform_3d(shift, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
+ transform_3d(shift, &info->glyph, &info->outline_glyph, info->frx, info->fry, info->frz);
}
}
}