let Args = [StringArgument<"Visibility">];
}
+def VecReturn : Attr {
+ let Spellings = ["vecreturn"];
+ let Subjects = [CXXRecord];
+ let DoNotEmit = 0;
+}
+
def WarnUnusedResult : Attr {
let Spellings = ["warn_unused_result"];
}
AT_unavailable,
AT_unused,
AT_used,
+ AT_vecreturn, // PS3 PPU-specific.
AT_vector_size,
AT_visibility,
AT_warn_unused_result,
DEF_SIMPLE_ATTR_CLONE(Unavailable)
DEF_SIMPLE_ATTR_CLONE(Unused)
DEF_SIMPLE_ATTR_CLONE(Used)
+DEF_SIMPLE_ATTR_CLONE(VecReturn)
DEF_SIMPLE_ATTR_CLONE(WarnUnusedResult)
DEF_SIMPLE_ATTR_CLONE(Weak)
DEF_SIMPLE_ATTR_CLONE(WeakImport)
.Case("format_arg", AT_format_arg)
.Case("gnu_inline", AT_gnu_inline)
.Case("weak_import", AT_weak_import)
+ .Case("vecreturn", AT_vecreturn)
.Case("vector_size", AT_vector_size)
.Case("constructor", AT_constructor)
.Case("unavailable", AT_unavailable)
d->addAttr(::new (S.Context) AnalyzerNoReturnAttr());
}
+// PS3 PPU-specific.
+static void HandleVecReturnAttr(Decl *d, const AttributeList &Attr,
+ Sema &S) {
+/*
+ Returning a Vector Class in Registers
+
+ According to the PPU ABI specifications, a class with a single member of vector type is returned in
+ memory when used as the return value of a function. This results in inefficient code when implementing
+ vector classes. To return the value in a single vector register, add the vecreturn attribute to the class
+ definition. This attribute is also applicable to struct types.
+
+ Example:
+
+ struct Vector
+ {
+ __vector float xyzw;
+ } __attribute__((vecreturn));
+
+ Vector Add(Vector lhs, Vector rhs)
+ {
+ Vector result;
+ result.xyzw = vec_add(lhs.xyzw, rhs.xyzw);
+ return result; // This will be returned in a register
+ }
+*/
+ if (!isa<CXXRecordDecl>(d)) {
+ S.Diag(Attr.getLoc(), diag::err_attribute_wrong_decl_type)
+ << Attr.getName() << 9 /*class*/;
+ return;
+ }
+
+ if (d->getAttr<VecReturnAttr>()) {
+ S.Diag(Attr.getLoc(), diag::err_repeat_attribute) << "vecreturn";
+ return;
+ }
+
+ d->addAttr(::new (S.Context) VecReturnAttr());
+}
+
static void HandleDependencyAttr(Decl *d, const AttributeList &Attr, Sema &S) {
if (!isFunctionOrMethod(d) && !isa<ParmVarDecl>(d)) {
S.Diag(Attr.getLoc(), diag::err_attribute_wrong_decl_type)
case AttributeList::AT_noreturn: HandleNoReturnAttr (D, Attr, S); break;
case AttributeList::AT_nothrow: HandleNothrowAttr (D, Attr, S); break;
case AttributeList::AT_override: HandleOverrideAttr (D, Attr, S); break;
+ case AttributeList::AT_vecreturn: HandleVecReturnAttr (D, Attr, S); break;
// Checker-specific.
case AttributeList::AT_ns_returns_not_retained:
vector int v4 = (vector int)(1, 2, 3, 4);
vector float v5 = (vector float)(1.0f, 2.0f, 3.0f, 4.0f);
vector char v6 = (vector char)((vector int)(1+2, -2, (int)(2.0 * 3), -(5-3)));
+
+#if 0 // Not ready yet.
+// bug 7553 - Problem with '==' and vectors
+void func() {
+ vector int v10i = (vector int)(1, 2, 3, 4);
+ vector int v11i = (vector int)(1, 2, 3, 4);
+ bool r10ieq = (v10i == v11i);
+ bool r10ine = (v10i != v11i);
+ bool r10igt = (v10i > v11i);
+ bool r10ige = (v10i >= v11i);
+ bool r10ilt = (v10i < v11i);
+ bool r10ile = (v10i <= v11i);
+ vector float v10f = (vector float)(1.0f, 2.0f, 3.0f, 4.0f);
+ vector float v11f = (vector float)(1.0f, 2.0f, 3.0f, 4.0f);
+ bool r10feq = (v10f == v11f);
+ bool r10fne = (v10f != v11f);
+ bool r10fgt = (v10f > v11f);
+ bool r10fge = (v10f >= v11f);
+ bool r10flt = (v10f < v11f);
+ bool r10fle = (v10f <= v11f);
+}
+#endif
+
+// vecreturn attribute test
+struct Vector
+{
+ __vector float xyzw;
+} __attribute__((vecreturn));
+
+Vector Add(Vector lhs, Vector rhs)
+{
+ Vector result;
+ result.xyzw = vec_add(lhs.xyzw, rhs.xyzw);
+ return result; // This will (eventually) be returned in a register
+}