--- /dev/null
+Build and Flash with Make
+=========================
+
+Finding a project
+-----------------
+
+As well as the `esp-idf-template <https://github.com/espressif/esp-idf-template>`_ project mentioned in the setup guide, esp-idf comes with some example projects on github in the `examples <https://github.com/espressif/esp-idf/tree/master/examples>`_ directory.
+
+Once you've found the project you want to work with, change to its directory and you can configure and build it:
+
+Configuring your project
+------------------------
+
+`make menuconfig`
+
+Compiling your project
+----------------------
+
+`make all`
+
+... will compile app, bootloader and generate a partition table based on the config.
+
+Flashing your project
+---------------------
+
+When `make all` finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running:
+
+`make flash`
+
+This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with `make menuconfig`.
+
+You don't need to run `make all` before running `make flash`, `make flash` will automatically rebuild anything which needs it.
+
+Compiling & Flashing Just the App
+---------------------------------
+
+After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:
+
+* `make app` - build just the app.
+* `make app-flash` - flash just the app.
+
+`make app-flash` will automatically rebuild the app if it needs it.
+
+(There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)
+
+The Partition Table
+-------------------
+
+Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.
+
+A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x4000 in the flash.
+
+Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.
+
+The simplest way to use the partition table is to `make menuconfig` and choose one of the simple predefined partition tables:
+
+* "Single factory app, no OTA"
+* "Factory app, two OTA definitions"
+
+In both cases the factory app is flashed at offset 0x10000. If you `make partition_table` then it will print a summary of the partition table.
+
+For more details about :doc:`partition tables <partition-tables>` and how to create custom variations, view the :doc:`documentation <partition-tables>`.
+