/// Label - An (optional) label that prefixes the executable
/// statements in the block. When this variable is non-NULL, it is
/// either an instance of LabelStmt or SwitchCase.
- Stmt* Label;
+ Stmt *Label;
/// Terminator - The terminator for a basic block that
/// indicates the type of control-flow that occurs between a block
/// and its successors.
- Stmt* Terminator;
+ Stmt *Terminator;
+
+ /// LoopTarget - Some blocks are used to represent the "loop edge" to
+ /// the start of a loop from within the loop body. This Stmt* will be
+ /// refer to the loop statement for such blocks (and be null otherwise).
+ const Stmt *LoopTarget;
/// BlockID - A numerical ID assigned to a CFGBlock during construction
/// of the CFG.
public:
explicit CFGBlock(unsigned blockid) : Label(NULL), Terminator(NULL),
- BlockID(blockid) {}
+ LoopTarget(NULL), BlockID(blockid) {}
~CFGBlock() {};
// Statement iterators
void appendStmt(Stmt* Statement) { Stmts.push_back(Statement); }
void setTerminator(Stmt* Statement) { Terminator = Statement; }
void setLabel(Stmt* Statement) { Label = Statement; }
+ void setLoopTarget(const Stmt *loopTarget) { LoopTarget = loopTarget; }
Stmt* getTerminator() { return Terminator; }
const Stmt* getTerminator() const { return Terminator; }
return const_cast<CFGBlock*>(this)->getTerminatorCondition();
}
+ const Stmt *getLoopTarget() const { return LoopTarget; }
+
bool hasBinaryBranchTerminator() const;
Stmt* getLabel() { return Label; }
// Generate increment code in its own basic block. This is the target
// of continue statements.
Succ = Visit(I);
-
- // Finish up the increment block if it hasn't been already.
- if (Block) {
- assert (Block == Succ);
- FinishBlock(Block);
- Block = 0;
- }
-
- ContinueTargetBlock = Succ;
}
else {
- // No increment code. Continues should go the the entry condition block.
- ContinueTargetBlock = EntryConditionBlock;
+ // No increment code. Create a special, empty, block that is used as
+ // the target block for "looping back" to the start of the loop.
+ assert(Succ == EntryConditionBlock);
+ Succ = createBlock();
}
+ // Finish up the increment (or empty) block if it hasn't been already.
+ if (Block) {
+ assert(Block == Succ);
+ FinishBlock(Block);
+ Block = 0;
+ }
+
+ ContinueTargetBlock = Succ;
+
+ // The starting block for the loop increment is the block that should
+ // represent the 'loop target' for looping back to the start of the loop.
+ ContinueTargetBlock->setLoopTarget(F);
+
// All breaks should go to the code following the loop.
BreakTargetBlock = LoopSuccessor;