the message when riding a steed into a pit was composed but not shown
dismount that kills steed because there is no room to put it on map blamed the
hero; change that to only blame hero if dismount was voluntary
+to emphasize that it's not a light source, change description of wielded Sting
+ from "(glowing light blue)" to "(light blue aura)" when sighted and
+ from "(glowing)" to nothing (not warm enough to feel) when blind
Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
-/* NetHack 3.6 objnam.c $NHDT-Date: 1539938837 2018/10/19 08:47:17 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.214 $ */
+/* NetHack 3.6 objnam.c $NHDT-Date: 1543544340 2018/11/30 02:19:00 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.226 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Robert Patrick Rankin, 2011. */
/* NetHack may be freely redistributed. See license for details. */
(obj->otyp == AKLYS) ? "tethered " : "", hand_s);
if (warn_obj_cnt && obj == uwep && (EWarn_of_mon & W_WEP) != 0L) {
- /* presumably can be felt when blind */
- Strcat(bp, " (glowing");
+ /* this used to be "(glowing <color>)" when sighted or
+ "(glowing)" when blind (via feeling warmth), but it
+ isn't a light source so describe something fainter */
if (!Blind)
- Sprintf(eos(bp), " %s", glow_color(obj->oartifact));
- Strcat(bp, ")");
+ Sprintf(eos(bp), " (%s aura)", glow_color(obj->oartifact));
}
}
}