minetown fountain warnings shouldn't prevent finding gems/coins in fountain
order of container and objects was different for mazelike and roomfilled levels
minetown guards only enforce town rules inside the town proper
+electric damage heals hero polymorphed into flesh golem rather than iron golem
Platform- and/or Interface-Specific Fixes
if (u.umonnum != PM_FLESH_GOLEM && u.umonnum != PM_IRON_GOLEM)
return;
switch (damtype) {
- case AD_ELEC: if (u.umonnum == PM_IRON_GOLEM)
+ case AD_ELEC: if (u.umonnum == PM_FLESH_GOLEM)
heal = dam / 6; /* Approx 1 per die */
break;
case AD_FIRE: if (u.umonnum == PM_IRON_GOLEM)