win32gui: fix a possible crash with AltGr-4 WM_KEYDOWN handling
win32gui: use whatever alternate tile set is loaded in the menus
win32tty: prevent early error messages from flashing by too fast and not seen
+win32tty: work around problem where display symbols were wrong or unrecognizable
+ on systems where the default language for non-Unicode programs was not
+ set to "US English" - courtesy Ray Chason
+win32tty: work around problem where some characters did not show up if the
+ console code page was other than 437
platforms that support hangup: SAFERHANGUP to avoid losing objects in transit
between lists when hangup occurs, and also avoid cheats due to
well-timed hangups to stop a long melee
describe magic cancellation from worn armor in enlightment/end-of-game feedback
add atmospheric sound messages for temples
sometimes give announcement message when monsters teleport to hero's vicinity
+obsolete config file keywords: GRAPHICS, OBJECTS, TRAPS, EFFECTS
+deprecated options: IBMGraphics, DECGraphics, boulder
+new options: symset, roguesymset for choosing a symbol set from the symbols file
+new config file keyword: SYMBOLS for overriding character symbol values by name
Platform- and/or Interface-Specific New Features
new mextra structure housing pointers to mname, egd, epri, eshk, emin, edog
consolidate vault.h, epri.h, eshk.h, emin.h and edog.h into new mextra.h
new oextra structure housing pointers to oname, omonst, omid, olong, and omailcmd
-
+drawing symbols for DECGraphics, IBMGraphics, MACgraphics are now stored in an
+ external symbol file that can be changed without rebuilding