ClampToQuantum(pixel_info->green);
pixel[image->channel_map[BluePixelChannel].offset]=
ClampToQuantum(pixel_info->blue);
- if ((image->channel_map[BlackPixelChannel].traits != UndefinedPixelTrait) &&
- (image->colorspace == CMYKColorspace) &&
- (pixel_info->colorspace == CMYKColorspace))
+ if (image->channel_map[BlackPixelChannel].traits != UndefinedPixelTrait)
pixel[image->channel_map[BlackPixelChannel].offset]=
ClampToQuantum(pixel_info->black);
if (image->channel_map[AlphaPixelChannel].traits != UndefinedPixelTrait)
- pixel[image->channel_map[AlphaPixelChannel].offset]=
- pixel_info->matte == MagickFalse ? OpaqueAlpha :
- ClampToQuantum(pixel_info->alpha);
+ pixel[image->channel_map[AlphaPixelChannel].offset]=pixel_info->matte ==
+ MagickFalse ? OpaqueAlpha : ClampToQuantum(pixel_info->alpha);
}
static inline void SetPixelMagenta(const Image *restrict image,