<Compile Include="Parsing\Parser.cs" />\r
<Compile Include="Parsing\Subtitle.cs" />\r
<Compile Include="Parsing\Title.cs" />\r
- <Compile Include="PictureController.cs">\r
- <SubType>Form</SubType>\r
- </Compile>\r
- <Compile Include="PictureController.Designer.cs">\r
- <DependentUpon>PictureController.cs</DependentUpon>\r
- </Compile>\r
<Compile Include="Program.cs" />\r
<Compile Include="Properties\AssemblyInfo.cs" />\r
<EmbeddedResource Include="frmAbout.resx">\r
<SubType>Designer</SubType>\r
<DependentUpon>frmQuickStart.cs</DependentUpon>\r
</EmbeddedResource>\r
- <EmbeddedResource Include="PictureController.resx">\r
- <SubType>Designer</SubType>\r
- <DependentUpon>PictureController.cs</DependentUpon>\r
- </EmbeddedResource>\r
<EmbeddedResource Include="Properties\Resources.resx">\r
<Generator>ResXFileCodeGenerator</Generator>\r
<LastGenOutput>Resources.Designer.cs</LastGenOutput>\r
[DllImport("user32.dll")]\r
public static extern void LockWorkStation();\r
[DllImport("user32.dll")]\r
- public static extern int ExitWindowsEx(int uFlags, int dwReason); \r
+ public static extern int ExitWindowsEx(int uFlags, int dwReason);\r
\r
+ private void processItem()\r
+ {\r
+\r
+ }\r
\r
private void startProc(object state)\r
{\r
- started = true;\r
- initialListCount = list_queue.Items.Count;\r
- for (int i = 0; i < initialListCount; i++)\r
+ try\r
{\r
- string query = list_queue.Items[0].ToString();\r
+ initialListCount = list_queue.Items.Count;\r
+ while (list_queue.Items.Count != 0)\r
+ {\r
+ string query = list_queue.Items[0].ToString();\r
+ updateUIElements();\r
+ \r
+ Functions.CLI process = new Functions.CLI();\r
+ Process hbProc = process.runCli(this, query, false, false, false, false);\r
+\r
+ hbProc.WaitForExit();\r
+ hbProc.Close();\r
+ hbProc.Dispose();\r
+ }\r
\r
- Functions.CLI process = new Functions.CLI();\r
- Process hbProc = process.runCli(this, query, false, false, false, false);\r
- \r
- hbProc.WaitForExit();\r
- hbProc.Close();\r
- hbProc.Dispose();\r
- updateUIElements();\r
+ resetQueue();\r
\r
- if ((initialListCount - i) != (list_queue.Items.Count))\r
+ // Do something whent he encode ends.\r
+ switch (Properties.Settings.Default.CompletionOption)\r
{\r
- initialListCount++;\r
+ case "Shutdown":\r
+ System.Diagnostics.Process.Start("Shutdown", "-s -t 60");\r
+ break;\r
+ case "Log Off":\r
+ ExitWindowsEx(0, 0);\r
+ break;\r
+ case "Suspend":\r
+ Application.SetSuspendState(PowerState.Suspend, true, true);\r
+ break;\r
+ case "Hibernate":\r
+ Application.SetSuspendState(PowerState.Hibernate, true, true);\r
+ break;\r
+ case "Lock System":\r
+ LockWorkStation();\r
+ break;\r
+ case "Quit HandBrake":\r
+ Application.Exit();\r
+ break;\r
+ default:\r
+ break;\r
}\r
- }\r
- started = false;\r
- resetQueue();\r
\r
- // Do something whent he encode ends.\r
- switch (Properties.Settings.Default.CompletionOption)\r
+ MessageBox.Show("Encode Queue Completed!", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);\r
+ }\r
+ catch (Exception exc)\r
{\r
- case "Shutdown":\r
- System.Diagnostics.Process.Start("Shutdown", "-s -t 60");\r
- break;\r
- case "Log Off":\r
- ExitWindowsEx(0, 0);\r
- break;\r
- case "Suspend":\r
- Application.SetSuspendState(PowerState.Suspend, true, true);\r
- break;\r
- case "Hibernate":\r
- Application.SetSuspendState(PowerState.Hibernate, true, true);\r
- break;\r
- case "Lock System":\r
- LockWorkStation();\r
- break;\r
- case "Quit HandBrake":\r
- Application.Exit();\r
- break;\r
- default:\r
- break;\r
+ MessageBox.Show(exc.ToString());\r
}\r
-\r
- MessageBox.Show("Encode Queue Completed!", "Alert", MessageBoxButtons.OK, MessageBoxIcon.Asterisk);\r
}\r
\r
private void updateUIElements()\r
private void btn_delete_Click(object sender, EventArgs e)\r
{\r
list_queue.Items.Remove(list_queue.SelectedItem);\r
- if (started == true)\r
- initialListCount--;\r
}\r
#endregion\r
\r