o = is_you ? invent : mon->minvent;
slotmask = W_ARMOR | W_RING | W_AMUL | W_TOOL;
if (!is_you || /* assumes monsters don't wield non-weapons */
- uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep)))
+ (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep))))
slotmask |= W_WEP;
if (is_you && u.twoweap) slotmask |= W_SWAPWEP;
for ( ; o; o = o->nobj)
o = is_you ? invent : mon->minvent;
slotmask = W_ARMOR | W_RING | W_AMUL | W_TOOL;
if (!is_you || /* assumes monsters don't wield non-weapons */
- uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep)))
+ (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep))))
slotmask |= W_WEP;
if (is_you && u.twoweap) slotmask |= W_SWAPWEP;
for ( ; o; o = o->nobj)
static boolean doneinit = FALSE;
register struct WinDesc *cw = wins[WIN_MESSAGE];
char *retstr = (char *)0;
+#ifdef UNICODE_WIDEWINPORT
static char buf[BUFSZ];
+#endif
if (!cw) return (char *)0; /* bail */
/*
STATIC_DCL const char * FDECL(compress_str, (const char *));
STATIC_DCL void FDECL(tty_putsym, (winid, int, int, NHWCHAR_P));
static char *FDECL(copy_of, (const char *));
+#ifdef UNICODE_WIDEWINPORT
static nhwchar *FDECL(nhwchar_copy_of, (const nhwchar *));
+#endif
STATIC_DCL void FDECL(bail, (const char *)); /* __attribute__((noreturn)) */
/*