/* touch_artifact()'s return value isn't sufficient to tell whether it
dished out damage, and tracking changes to u.uhp, u.mh, Lifesaved
when trying to avoid second wounding is too cumbersome */
-STATIC_VAR touch_blasted; /* for retouch_object() */
+STATIC_VAR boolean touch_blasted; /* for retouch_object() */
/*
* creature (usually player) tries to touch (pick up or wield) an artifact obj.