cansee_spot = cansee(cc.x, cc.y);
mtmp = make_familiar(figurine, cc.x, cc.y, TRUE);
if (mtmp) {
- char hidebuf[BUFSZ];
- struct obj *mshelter;
- /*
- * We're suppressing "it" here because if
- * the monster ends up undetected, the "it"
- * makes no sense since monnambuf is only
- * used in "You see <mon>" type messages.
- *
- * It has been suggested that it might be
- * better to have the transformed figurine
- * monster wait until the next turn before
- * hiding, but that is currently not implemented.
- */
- Sprintf(monnambuf, "%s",
- x_monnam(mtmp, ARTICLE_A, (char *)0,
- SUPPRESS_IT, FALSE));
- if (mtmp->mundetected) {
- if ((mshelter = level.objects[mtmp->mx][mtmp->my]) != 0)
- Sprintf(hidebuf, " and %s under %s",
- locomotion(mtmp->data, "crawl"), doname(mshelter));
- else
- Strcpy(hidebuf, " and hide");
- } else hidebuf[0] = '\0';
-
+ Sprintf(monnambuf, "%s",a_monnam(mtmp));
switch (figurine->where) {
case OBJ_INVENT:
if (Blind)
You_feel("%s %s from your pack!", something,
locomotion(mtmp->data,"drop"));
else
- You("see %s %s out of your pack%s!",
- monnambuf, locomotion(mtmp->data,"drop"), hidebuf);
+ You("see %s %s out of your pack!",
+ monnambuf,
+ locomotion(mtmp->data,"drop"));
break;
case OBJ_FLOOR:
if (cansee_spot && !silent) {
- You("suddenly see a figurine transform into %s%s!",
- monnambuf, hidebuf);
+ You("suddenly see a figurine transform into %s!",
+ monnambuf);
redraw = TRUE; /* update figurine's map location */
}
break;
Strcpy(carriedby, "empty water");
else
Strcpy(carriedby, "thin air");
- You("see %s %s out of %s%s!", monnambuf,
- locomotion(mtmp->data, "drop"), carriedby,
- hidebuf);
+ You("see %s %s out of %s!", monnambuf,
+ locomotion(mtmp->data, "drop"), carriedby);
}
break;
#if 0