return file_magic::unknown;
switch ((unsigned char)Magic[0]) {
case 0x00: {
- // COFF short import library file
+ // COFF bigobj or short import library file
if (Magic[1] == (char)0x00 && Magic[2] == (char)0xff &&
- Magic[3] == (char)0xff)
- return file_magic::coff_import_library;
+ Magic[3] == (char)0xff) {
+ const char BigobjMagic[] =
+ "\xc7\xa1\xba\xd1\xee\xba\xa9\x4b\xaf\x20\xfa\xf6\x6a\xa4\xdc\xb8";
+ if (Magic.size() >= 28 &&
+ memcmp(Magic.data() + 12, BigobjMagic, sizeof(BigobjMagic)) == 0)
+ return file_magic::coff_object;
+ return file_magic::coff_import_library;
+ }
// Windows resource file
const char Expected[] = { 0, 0, 0, 0, '\x20', 0, 0, 0, '\xff' };
if (Magic.size() >= sizeof(Expected) &&
const char archive[] = "!<arch>\x0A";
const char bitcode[] = "\xde\xc0\x17\x0b";
const char coff_object[] = "\x00\x00......";
+const char coff_bigobj[] = "\x00\x00\xff\xff........"
+ "\xc7\xa1\xba\xd1\xee\xba\xa9\x4b\xaf\x20\xfa\xf6\x6a\xa4\xdc\xb8";
const char coff_import_library[] = "\x00\x00\xff\xff....";
const char elf_relocatable[] = { 0x7f, 'E', 'L', 'F', 1, 2, 1, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 1 };
DEFINE(archive),
DEFINE(bitcode),
DEFINE(coff_object),
+ { "coff_bigobj", coff_bigobj, sizeof(coff_bigobj), fs::file_magic::coff_object },
DEFINE(coff_import_library),
DEFINE(elf_relocatable),
DEFINE(macho_universal_binary),