monster throwing greased weapon has same chance for slip/misfire as player
killing a pet by displacing it into a trap now yields experience
prevent a rolling boulder that is in motion from vanishing in bones files
+ensure that a sleeping steed doesn't answer a #chat
Platform- and/or Interface-Specific Fixes
}
#ifdef STEED
- if (u.usteed && u.dz > 0)
- return (domonnoise(u.usteed));
+ if (u.usteed && u.dz > 0) {
+ if (!u.usteed->mcanmove || u.usteed->msleeping)
+ pline("%s seems not to notice you.", Monnam(u.usteed));
+ else
+ return (domonnoise(u.usteed));
+ }
#endif
+
if (u.dz) {
pline("They won't hear you %s there.", u.dz < 0 ? "up" : "down");
return(0);