return false;
switch (Opcode) {
+ case Instruction::FNeg:
+ case Instruction::FAdd:
+ case Instruction::FSub:
+ case Instruction::FMul:
+ case Instruction::FDiv:
+ case Instruction::FRem:
// FIXME: To clean up and correct the semantics of fast-math-flags, FCmp
// should not be treated as a math op, but the other opcodes should.
// This would make things consistent with Select/PHI (FP value type
// having fast-math-flags).
case Instruction::FCmp:
return true;
- // non math FP Operators (no FMF)
- case Instruction::ExtractElement:
- case Instruction::ShuffleVector:
- case Instruction::InsertElement:
- return false;
- default:
+ case Instruction::PHI:
+ case Instruction::Select:
+ case Instruction::Call:
return V->getType()->isFPOrFPVectorTy();
+ default:
+ return false;
}
}
};
ASSERT_FALSE(isa<BinaryOperator>(U));
// Test CreateFNegFMF(X)
- Instruction *I = cast<Instruction>(V);
+ Instruction *I = cast<Instruction>(U);
I->setHasNoSignedZeros(true);
I->setHasNoNaNs(true);
Value *VFMF = Builder.CreateFNegFMF(V, I);