void CFGBlock::addSuccessor(AdjacentBlock Succ,
BumpVectorContext &C) {
if (CFGBlock *B = Succ.getReachableBlock())
- B->Preds.push_back(CFGBlock::AdjacentBlock(this, Succ.isReachable()), C);
+ B->Preds.push_back(AdjacentBlock(this, Succ.isReachable()), C);
if (CFGBlock *UnreachableB = Succ.getPossiblyUnreachableBlock())
- UnreachableB->Preds.push_back(CFGBlock::AdjacentBlock(this, false), C);
+ UnreachableB->Preds.push_back(AdjacentBlock(this, false), C);
Succs.push_back(Succ, C);
}